To: sdl@lokigames.com > On Wed, 17 May 2000, you wrote: > > Oliver Batchelor wrote: > > > > > On Wed, 17 May 2000, you wrote: > > > > Is there a reason I cant get a fullscreen window accelerated when I use > > > > sdl+ mesa on xfree86 4.0. > > > are you trying to use mesa 3.2 per chance ? > > > or glide 2.x drivers ? > > > > > > you have to use the Dri drivers ... with glide 3.x > > > > > > Oliver > > > > I got everything... Quake 3 runs fine... > everything as in mesa 3.2 or glide 2.x ? you arent meant to use > those ... > > but if quake 3 runs fine you are definately using the last ones .. > sdl fullscreen works for me with xfree86 4.0 dri and sdl ... > hmm - but you have to give it SDL_FULLSCREEN or it comes up in a > window ... in the init .. > > Oliver I have the same problem. I've tried the SDL_FULLSCREN in the init. It changes resolution an then crashes (the program) with this erro: Fatal signal: Segmentation Fault (SDL Parachute Deployed) I also have Quake 3 demo and it works fine and mesa demos also fullscreen. Is SDL using Mesa3D to do OpenGL or is it using Opengl directly?? If it doesn't, is it possible to make it use Mesa3D?? (I thinks SDL1.1.2 used it, at least it changed to fullscreen but i was useing Xfree 3.3.5 or .6). I'm using this: =) may help resolve my problem. Mandrake Linux 7.1 SDL 1.1.4 Xfree86 - 4 Creative Banshee 3dfx Ref. drivers In a previos mail it says to use the Dri drivers, is it really necessary?? Thanks in advance. Ricardo Rio