[SDL] How about an SDL_RenderFillQuad function?
grimfang4 at gmail.com
Fri Sep 30 14:26:28 PDT 2016
Well, it's better than integer radians. ;)
On Fri, Sep 30, 2016 at 4:25 PM, rtrussell <news at rtrussell.co.uk> wrote:
> SeanOConnor wrote:
> It does seem to use floating points for coordinates though which is
> another thing I don't get why SDL doesn't use.
> Hear hear! I've tried SDL_gfx but that is very disappointing too. For
> example the routine which draws anti-aliased lines takes integer (pixel)
> coordinates for the end points, and the routines for drawing arcs and
> sectors take the start and end angles as integer degrees! Sorry, but this
> is fundamentally wrong.
> SDL mailing list
> SDL at lists.libsdl.org
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