[SDL] How about an SDL_RenderFillQuad function?
Danielane85 at hotmail.com
Fri Sep 30 09:07:43 PDT 2016
> I also want the line to be any colour (set by what the player chooses) so I couldn't use a fixed PNG file for my texture. I suppose I could create the texture on the fly and fill it with an SDL_RenderFillRect and then rotate that, but it seems like a hell of a lot of work for something that ought to be trivial.
If you want to let the user control the color of a texture you can load, for example, a PNG-image containg a white quad and when the texture is created, use SDL_SetTextureColorMod to set the color of the texture.
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