[SDL] Target textures getting randomly swapped on window resize !!
movonarvic at gmail.com
Fri Sep 23 11:50:17 PDT 2016
$ sdl2-config --version
Code works as expected on my system. Textures do not swap.
On 23 September 2016 at 08:34, Jonathan Dearborn <grimfang4 at gmail.com>
> Does this happen when you request the OpenGL backend?
> Jonny D
> On Fri, Sep 23, 2016 at 11:13 AM, sgrsgsrg <thephanoo at gmail.com> wrote:
>> Got rid of the problem by regenerating all target textures on window
>> Is there a way to avoid doing that ? This 'glitch' isnt documented
>> anywhere, and there is no fun handling that
>> SDL mailing list
>> SDL at lists.libsdl.org
> SDL mailing list
> SDL at lists.libsdl.org
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