[SDL] Target textures getting randomly swapped on window resize !!

Jonathan Dearborn grimfang4 at gmail.com
Fri Sep 23 08:34:02 PDT 2016


Does this happen when you request the OpenGL backend?

Jonny D

On Fri, Sep 23, 2016 at 11:13 AM, sgrsgsrg <thephanoo at gmail.com> wrote:

> Got rid of the problem by regenerating all target textures on window
> resize.
>
> Is there a way to avoid doing that ? This 'glitch' isnt documented
> anywhere, and there is no fun handling that
>
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