[SDL] Target textures getting randomly swapped on window resize !!
grimfang4 at gmail.com
Fri Sep 23 08:34:02 PDT 2016
Does this happen when you request the OpenGL backend?
On Fri, Sep 23, 2016 at 11:13 AM, sgrsgsrg <thephanoo at gmail.com> wrote:
> Got rid of the problem by regenerating all target textures on window
> Is there a way to avoid doing that ? This 'glitch' isnt documented
> anywhere, and there is no fun handling that
> SDL mailing list
> SDL at lists.libsdl.org
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