[SDL] SDL_CreateRGBSurface in second thread?
Danielane85 at hotmail.com
Wed Sep 14 02:31:10 PDT 2016
I asked the same thing about IMG_Load a while back and I got the answer that it's safe to call IMG_Load in another thread and then call SDL-specific functions (SDL_CreateTextureFromSurface for example) in the main to create the final texture.
I am using this exact solution when I create a texture in my framework. :)
Short answer: it's safe to execute IMG_Load in another thread and SDL-specific functions should be executed in the thread that created the SDL-window, which is usually the main thread.
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