[SDL] SDL_CreateRGBSurface in second thread?

mediata mediata at abv.bg
Wed Sep 14 00:42:27 PDT 2016

I have progress about this question i create simple program to test this case
here is thread function:


static void
    SDL_Surface *surface = nullptr;
    std::cout << "THREAD STARTED!\n";
    while (true)
        surface = IMG_Load("images/wheel/background.png");
        if (surface == nullptr)
            std::cout << "ERROR LOADNING SURFACE!!!\n";
    std::cout << "THREAD END!\n";

And i have no problem with drawing and loading for past 10 minutes

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