[SDL] SDL2, OpenGL 3.2 Core and Steam-Overlay: Black Screenshots

moe m.ski at web.de
Mon Sep 12 15:15:50 PDT 2016

Sik wrote:
> If I'm reading right though the problem is with screenshots only, not
> what's actually visible on screen?

Hi Sik,

yes, it is only the screenshots that turn out black. Each frame gets drawn to the screen as expected.

Btw, I just noticed taking screenshots the old-fashioned way (Alt+PrintScreen) works fine.


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