[SDL] SDL2, OpenGL 3.2 Core and Steam-Overlay: Black Screenshots

Sik the hedgehog sik.the.hedgehog at gmail.com
Sun Sep 11 01:58:56 PDT 2016


2016-09-11 3:48 GMT-03:00, Andreas <aw at luflow.net>:
> When using Core profile you need to use Vertex Arrays (VAO) too. That
> could be the reason why you're seeing black screen.

If I'm reading right though the problem is with screenshots only, not
what's actually visible on screen?


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