[SDL] Audio capture support and new Mac/iOS audio target...
fejwin at hotmail.com
Thu Sep 8 20:00:55 PDT 2016
Just in case if anyone runs into the same kind of issue as I described above.
I fixed the problem by commenting out all calls to the function
in the file SDL_render_d3d11.c, as well as some calls to the function
Somehow their syntax caused errors during the build process - but since their purpose is only to generate error descriptions when some routine fails, I thought removing them won't hurt functionality. With this the code built successfully.
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