[SDL] Audio capture support and new Mac/iOS audio target...
kai.sterker at gmail.com
Tue Sep 6 13:58:24 PDT 2016
On Tue, Sep 6, 2016 at 3:48 PM, Ryan C. Gordon <icculus at icculus.org> wrote:
> Also worth noting: the Mac/iOS audio code has changed from AudioUnits to
AudioQueues. This fixed
> several problems and was more pleasant to work with.
> If you have a Mac or iOS SDL game, please test the new code, even if you
don't care about recording
Compiled current SDL hg with DEPLOYMENT_TARGET 10.6 on 10.11 and tested on
both 10.11 and 10,6. Seems to work for me.
Btw., since we're talking about audio stuff here: any plans of having Ogg
Opus support added to SDL_mixer?
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