Danielane85 at hotmail.com
Sat Sep 27 09:44:19 PDT 2014
I have the same problem (on Windows) and I'm using SDL_WINDOW_FULLSCREEN as one of the flags in the SDL_CreateWindow function.
As MrTAToad wrote, I'm creating a window in fullscreen mode, render some textures, switching to window mode and the whole window goes black (renderer is destroyed or something).
If I create the window in window mode, switch to fullscreen mode and back to window mode, everything works as it's supposed to.
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