[SDL] SDL2 surfaces

Jonas Kulla nyocurio at gmail.com
Sat Sep 27 00:08:31 PDT 2014


2014-09-27 9:00 GMT+02:00 Jared Maddox <absinthdraco at gmail.com>:

> > Date: Fri, 26 Sep 2014 19:14:28 +0000
> > From: "MrTAToad" <mrtatoad at mrtatoad.plus.com>
> > To: sdl at lists.libsdl.org
> > Subject: Re: [SDL] SDL2 surfaces
> > Message-ID: <1411758868.m2f.45428 at forums.libsdl.org>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > Ah yes, forgot surfaces cant blit to a renderer...  Ah well - good job I
> haven't changed anything!
> >
>
> I don't remember SDL2 surfaces EVER being accelerated, either? Not
> certain where that was coming from, since the point of textures was
> basically to better represent some complications of graphics
> accelerators.
>

In SDL1 I think there was a way to make surfaces hardware accelerated (as
they were the only
pixel arrays available), so that's probably where the confusion is coming
from. In SDL2 they
were rightfully demoted to pure RAM buffers.
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