[SDL] SDL2 surfaces

Jared Maddox absinthdraco at gmail.com
Sat Sep 27 00:00:02 PDT 2014


> Date: Fri, 26 Sep 2014 19:14:28 +0000
> From: "MrTAToad" <mrtatoad at mrtatoad.plus.com>
> To: sdl at lists.libsdl.org
> Subject: Re: [SDL] SDL2 surfaces
> Message-ID: <1411758868.m2f.45428 at forums.libsdl.org>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Ah yes, forgot surfaces cant blit to a renderer...  Ah well - good job I haven't changed anything!
>

I don't remember SDL2 surfaces EVER being accelerated, either? Not
certain where that was coming from, since the point of textures was
basically to better represent some complications of graphics
accelerators.



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