[SDL] In-App Purchases

ruler501 d.ruler501 at gmail.com
Tue Sep 23 06:45:56 PDT 2014


Thank you, and I'll see what we can do to tidy it up for you and make it more of a library

Pallav Nawani wrote:
> Okay, I will share the code. However, the code might be tied to our game engine, and it might need to modified quite a bit.
> 
> Pallav Nawani
> IronCode Gaming Private Limited
> Website: http://www.ironcode.com (http://www.ironcode.com)
> Twitter:  http://twitter.com/Ironcode_Gaming (http://twitter.com/Ironcode_Gaming)
> Facebook: http://www.facebook.com/Ironcode.Gaming (http://www.facebook.com/Ironcode.Gaming)
> Mobile: 9997478768
> 
> 
> On Mon, Sep 22, 2014 at 12:18 PM, M. Gerhardy <martin.gerhardy at gmail.com (martin.gerhardy at gmail.com)> wrote:
> 
> > 
> > Could you maybe share the code? Maybe a third party lib could unify that in the sdl way. Am 22.09.2014 07:23 schrieb "Pallav Nawani" <pallavnawani at gmail.com (pallavnawani at gmail.com)>:
> > > I doubt that there is a cross-platform way. You would need to code for both iOS and Android separately. The way I did it was to create an in-app purchase interface class & then made platform specific derived classes. The iOS specific class tapped into the Objective C API and the Android specific class used JNI to call google's API.
> > > 
> > > 
> > > It was a tedious and sometimes non-obvious process, but it worked.
> > > 
> > > Pallav Nawani
> > > IronCode Gaming Private Limited
> > > Website: http://www.ironcode.com (http://www.ironcode.com)
> > > Twitter:  http://twitter.com/Ironcode_Gaming (http://twitter.com/Ironcode_Gaming)
> > > Facebook: http://www.facebook.com/Ironcode.Gaming (http://www.facebook.com/Ironcode.Gaming)
> > > Mobile: 9997478768
> > > 
> > > 
> > > On Sun, Sep 21, 2014 at 8:02 AM, ruler501 <d.ruler501 at gmail.com (d.ruler501 at gmail.com)> wrote:
> > > 
> > > >  	 	I'm looking for a cross-platform(iOS and Android) way to process and verify in-app purchases. Is this possible? If not what is the best way to do it for each of those two platforms, note I'm using C++ not C.
> > > > 	
> > > > 
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