[SDL] In-App Purchases

Pallav Nawani pallavnawani at gmail.com
Mon Sep 22 23:31:57 PDT 2014


Okay, I will share the code. However, the code might be tied to our game
engine, and it might need to modified quite a bit.

*Pallav Nawani*
*IronCode Gaming Private Limited*
Website: http://www.ironcode.com
Twitter:  http://twitter.com/Ironcode_Gaming
Facebook: http://www.facebook.com/Ironcode.Gaming
Mobile: *9997478768*

On Mon, Sep 22, 2014 at 12:18 PM, M. Gerhardy <martin.gerhardy at gmail.com>
wrote:

> Could you maybe share the code? Maybe a third party lib could unify that
> in the sdl way.
> Am 22.09.2014 07:23 schrieb "Pallav Nawani" <pallavnawani at gmail.com>:
>
>> I doubt that there is a cross-platform way. You would need to code for
>> both iOS and Android separately. The way I did it was to create an in-app
>> purchase interface class & then made platform specific derived classes. The
>> iOS specific class tapped into the Objective C API and the Android specific
>> class used JNI to call google's API.
>>
>> It was a tedious and sometimes non-obvious process, but it worked.
>>
>> *Pallav Nawani*
>> *IronCode Gaming Private Limited*
>> Website: http://www.ironcode.com
>> Twitter:  http://twitter.com/Ironcode_Gaming
>> Facebook: http://www.facebook.com/Ironcode.Gaming
>> Mobile: *9997478768*
>>
>> On Sun, Sep 21, 2014 at 8:02 AM, ruler501 <d.ruler501 at gmail.com> wrote:
>>
>>>  I'm looking for a cross-platform(iOS and Android) way to process and
>>> verify in-app purchases. Is this possible? If not what is the best way to
>>> do it for each of those two platforms, note I'm using C++ not C.
>>>
>>> _______________________________________________
>>> SDL mailing list
>>> SDL at lists.libsdl.org
>>> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
>>>
>>>
>>
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>>
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