[SDL] In-App Purchases
martin.gerhardy at gmail.com
Sun Sep 21 23:48:58 PDT 2014
Could you maybe share the code? Maybe a third party lib could unify that in
the sdl way.
Am 22.09.2014 07:23 schrieb "Pallav Nawani" <pallavnawani at gmail.com>:
> I doubt that there is a cross-platform way. You would need to code for
> both iOS and Android separately. The way I did it was to create an in-app
> purchase interface class & then made platform specific derived classes. The
> iOS specific class tapped into the Objective C API and the Android specific
> class used JNI to call google's API.
> It was a tedious and sometimes non-obvious process, but it worked.
> *Pallav Nawani*
> *IronCode Gaming Private Limited*
> Website: http://www.ironcode.com
> Twitter: http://twitter.com/Ironcode_Gaming
> Facebook: http://www.facebook.com/Ironcode.Gaming
> Mobile: *9997478768*
> On Sun, Sep 21, 2014 at 8:02 AM, ruler501 <d.ruler501 at gmail.com> wrote:
>> I'm looking for a cross-platform(iOS and Android) way to process and
>> verify in-app purchases. Is this possible? If not what is the best way to
>> do it for each of those two platforms, note I'm using C++ not C.
>> SDL mailing list
>> SDL at lists.libsdl.org
> SDL mailing list
> SDL at lists.libsdl.org
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