[SDL] Avoiding "aliasing" in very big scalled down image

ShiroAisu amarquespereira at hotmail.com
Sun Sep 14 11:53:27 PDT 2014


Well, I did it guys, and I also think I might be retarded.

Apparently SDL uses nearest interpolation by default, which is a well documented fact, but for some reason I had in my head that it used linear by default. Today I tought "Ok, lets just check, JUST TO MAKE SURE" and yeah... I changed the render scale hint to linear and it works now.

Anyway, solved I guess, and boy am I relieved.




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