mrtatoad at mrtatoad.plus.com
Sat Sep 27 04:29:30 PDT 2014
I have found that when creating a full screen (by passing the SDL_FULLSCREEN value) to SDL_CreateWindow, I can't toggle between full and window mode properly (the renderer seems to be destroy or is no longer valid for some reason), and you just get a corrupt window.
However, by not passing this value and then immediately call SDL_SetWindowFullscreen to set full screen, everything is okay.
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