[SDL] Mouse relative position wrong values

Alexander Chaliovski sabotage3d at gmail.com
Sun Sep 21 10:13:10 PDT 2014

Hello ,

I am getting weird mouse relative position with SDL 2.0.3 .
The first mouse motion after the mouse click gives huge values after that
the relative coords are correct is there a workaround or I have to
calculate relative mouse coordinates myself ?
I am testing the code under OSX and IOS . Or if there is a way to ignore
the first event.

This is example code:

int x;
int y;

SDL_Event evt;

        case SDL_MOUSEMOTION:
               x = evt.motion.xrel
               y = evt.motion.yrel

First two clicks on the screen.

INFO: x: -22, y: -354
INFO: x: -184, y: 808

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