[SDL] SDL 2.0.2 RC1

Sam Lantinga slouken at libsdl.org
Sat Mar 1 11:53:31 PST 2014

Presenting the 2.0.2 RELEASE CANDIDATE 1

We plan to release this early next week, so please download and try this
out with your applications.

In addition to many bugs being fixed, here are the major changes since


* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default

* Added an API to load a database of game controller mappings from a file:


* Added game controller mappings for the PS4 and OUYA controllers

* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()

* Added SDL_DetachThread()

* Added SDL_HasAVX() to determine if the CPU has AVX features

* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines

* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share


* Added a field "clicks" to the mouse button event which records whether
the event is a single click, double click, etc.

* The screensaver is now disabled by default, and there is a hint
SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.

* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse
relative mode should be emulated using mouse warping.

* testgl2 does not need to link with libGL anymore

* Added testgles2 test program to demonstrate working with OpenGL ES 2.0

* Added controllermap test program to visually map a game controller


* Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via

  the driver or emulated through ANGLE)

* Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader
compiler to use for OpenGL ES 2 support through ANGLE

* Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when
creating multiple windows that should share the same OpenGL context.

* Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render
targets are reset after the device has been restored.

Mac OS X:

whether Ctrl+click should be treated as a right click on Mac OS X. This is
off by default.


* Fixed fullscreen and focused behavior when receiving NotifyGrab events

* Added experimental Wayland and Mir support, disabled by default


* Joystick support (minimum SDK version required to build SDL is now 12,

  the required runtime version remains at 10, but on such devices joystick

  support won't be available).

* Hotplugging support for joysticks

* Added a hint SDL_HINT_ACCEL_AS_JOY to control whether the accelerometer
should be listed as a 3 axis joystick, which it will by default.
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