December 2014 Archives by author
Starting: Mon Dec 1 00:48:57 PST 2014
Ending: Wed Dec 31 19:41:49 PST 2014
Messages: 250
- [SDL] SDL_WINDOW_MAXIMIZED bug?
Alex
- [SDL] High dpi, was Re: IOS 8 progress
Eirik Byrkjeflot Anonsen
- [SDL] High dpi, was Re: IOS 8 progress
Eirik Byrkjeflot Anonsen
- [SDL] Outputting text to accessibility tools
Marcus von Appen
- [SDL] Outputting text to accessibility tools
Marcus von Appen
- [SDL] Outputting text to accessibility tools
Marcus von Appen
- [SDL] Outputting text to accessibility tools
Marcus von Appen
- [SDL] SDL2 OpenGL Issues
Artemiye
- [SDL] SDL2 OpenGL Issues
Artemiye
- [SDL] Texture Blending Questions.
BadManiac
- [SDL] Question: Blur filters on SDL_Textures?
BadManiac
- [SDL] SDL and MingW (here we go again…)
Alex Barry
- [SDL] Adding features to SDL vs creating a satellite library
Alex Barry
- [SDL] :?: windows phone orientation (using opengles and ANGLE)
Sylvain Becker
- [SDL] ATTN: OSX Devs - Found and "fixed" a bug with SDL2 on OSX 10.10
Jeffrey Carpenter
- [SDL] Can SDL_RenderSetLogicalSize overscan instead of letterbox?
Jeffrey Carpenter
- [SDL] SDL_CreateRGBSurfaceFrom() doesn't work?!
Jeffrey Carpenter
- [SDL] Outputting text to accessibility tools
Jeffrey Carpenter
- [SDL] "Last Defense II 100%" Playable Alpha+Source!
Jeffrey Carpenter
- [SDL] hdaps does work with libsdl, but not with libsdl2
Jeffrey Carpenter
- [SDL] hdaps does work with libsdl, but not with libsdl2
Jeffrey Carpenter
- [SDL] Outputting text to accessibility tools
Jeffrey Carpenter
- [SDL] Outputting text to accessibility tools
Jeffrey Carpenter
- [SDL] hdaps does work with libsdl, but not with libsdl2
Jeffrey Carpenter
- [SDL] Outputting text to accessibility tools
Jeffrey Carpenter
- [SDL] Outputting text to accessibility tools
Jeffrey Carpenter
- [SDL] hdaps does work with libsdl, but not with libsdl2
Jeffrey Carpenter
- [SDL] SDL2 OpenGL Issues
Jeffrey Carpenter
- [SDL] [SDL_image] PATCH: Windows Imaging Component backend
Jeffrey Carpenter
- [SDL] Adding features to SDL vs creating a satellite library
Jeffrey Carpenter
- [SDL] Adding features to SDL vs creating a satellite library
Jeffrey Carpenter
- [SDL] [2.0.3]-Problems With USB Gamepads On Linux?
T. Joseph Carter
- [SDL] Xbox 360 Wireless Controller Has Unknown GUID
T. Joseph Carter
- [SDL] Xbox 360 Wireless Controller Has Unknown GUID
T. Joseph Carter
- [SDL] Outputting text to accessibility tools
T. Joseph Carter
- [SDL] SDL and MingW (here we go again…)
T. Joseph Carter
- [SDL] SDL and MingW (here we go again…)
T. Joseph Carter
- [SDL] SDL and MingW (here we go again…)
T. Joseph Carter
- [SDL] MingW-w64 working solution? (Was: SDL and MingW (here we go again…))
T. Joseph Carter
- [SDL] SDL and MingW (here we go againâ?¦)
T. Joseph Carter
- [SDL] SDL and MingW (here we go again…)
T. Joseph Carter
- [SDL] SDL and MingW (here we go again…)
T. Joseph Carter
- [SDL] [SDL_image] PATCH: Windows Imaging Component backend
T. Joseph Carter
- [SDL] SDL and MingW (here we go againâ?¦)
T. Joseph Carter
- [SDL] SDL and MingW (here we go againâ?¦)
T. Joseph Carter
- [SDL] Outputting text to accessibility tools
T. Joseph Carter
- [SDL] Run my callback on UI thread each frame
T. Joseph Carter
- [SDL] [Android] Run my callback on UI thread each frame
T. Joseph Carter
- [SDL] SDL w/ MingW-w64: MSYS2 binutils ticket
T. Joseph Carter
- [SDL] SDL w/ MingW-w64: MSYS2 binutils ticket
T. Joseph Carter
- [SDL] IOS 8 progress
Alexander Chaliovski
- [SDL] IOS 8 progress
Alexander Chaliovski
- [SDL] High dpi, was Re: IOS 8 progress
Alexander Chaliovski
- [SDL] Fwd: Wayland multiple outputs patch
Dmitry Cherkassov
- [SDL] Windows Phone 8 SDL support
DLudwig
- [SDL] Windows Phone 8 SDL support
DLudwig
- [SDL] SDL_TEXTUREACCESS_TARGET
DLudwig
- [SDL] [WinRT] WACK Supported API test failed
DLudwig
- [SDL] Windows Phone 8 SDL support
DLudwig
- [SDL] SDL2, MinGW, CMake feedback and compile steps
DarioOO
- [SDL] SDL2, MinGW, CMake feedback and compile steps
DarioOO
- [SDL] [SDL2, MinGW, CMake] feedback and compile steps
DarioOO
- [SDL] Run my callback on UI thread each frame
DarioOO
- [SDL] Run my callback on UI thread each frame
DarioOO
- [SDL] Run my callback on UI thread each frame
DarioOO
- [SDL] Run my callback on UI thread each frame
DarioOO
- [SDL] SDL and MingW (here we go =?ISO-8859-1?Q?again=E2=80=A6?=)
DarioOO
- [SDL] Run my callback on UI thread each frame
DarioOO
- [SDL] SDL and MingW (here we go =?ISO-8859-1?Q?again=E2=80=A6?=)
DarioOO
- [SDL] SDL and MingW (here we go =?ISO-8859-1?Q?again=E2=80=A6?=)
DarioOO
- [SDL] Xbox 360 Wireless Controller Has Unknown GUID
Jonathan Dearborn
- [SDL] IOS 8 progress
Rainer Deyke
- [SDL] High dpi, was Re: IOS 8 progress
Rainer Deyke
- [SDL] High dpi, was Re: IOS 8 progress
Rainer Deyke
- [SDL] High dpi, was Re: IOS 8 progress
Rainer Deyke
- [SDL] High dpi, was Re: IOS 8 progress
Rainer Deyke
- [SDL] High dpi, was Re: IOS 8 progress
Rainer Deyke
- [SDL] High dpi, was Re: IOS 8 progress
Rainer Deyke
- [SDL] SDL_WINDOW_MAXIMIZED bug?
Rainer Deyke
- [SDL] Emscripten port...
Joseba García Etxebarria
- [SDL] SDL and MingW (here we go again…)
M. Gerhardy
- [SDL] Emscripten port...
M. Gerhardy
- [SDL] Emscripten port...
M. Gerhardy
- [SDL] Emscripten port...
M. Gerhardy
- [SDL] Emscripten port...
M. Gerhardy
- [SDL] Emscripten port...
Martin Gerhardy
- [SDL] SDL2 Not In Raspberry Pi Device Package Manager?
Ryan C. Gordon
- [SDL] High dpi, was Re: IOS 8 progress
Ryan C. Gordon
- [SDL] High dpi, was Re: IOS 8 progress
Ryan C. Gordon
- [SDL] SDL_CreateRGBSurfaceFrom() doesn't work?!
Ryan C. Gordon
- [SDL] Windows Phone 8 SDL support
Ryan C. Gordon
- [SDL] Installation documentation on the wiki...
Ryan C. Gordon
- [SDL] Installation documentation on the wiki...
Ryan C. Gordon
- [SDL] Installation documentation on the wiki...
Ryan C. Gordon
- [SDL] Can't get SDL to recognize controllers on Mac working Window
Ryan C. Gordon
- [SDL] Emscripten port...
Ryan C. Gordon
- [SDL] Emscripten port...
Jonathan Greig
- [SDL] SDL2-Questions/Concerns About Mouse Grabbing...
JeZ-l-Lee
- [SDL] SDL2-Questions About Full Screen Modes?
JeZ-l-Lee
- [SDL] SDL2-Questions About Full Screen Modes?
JeZ-l-Lee
- [SDL] SDL2-Questions About Full Screen Modes?
JeZ-l-Lee
- [SDL] "TetriCrisis 4 110% A.I. Turbo"-SDL2-Open...
JeZ-l-Lee
- [SDL] "Last Defense II 100%" Playable Alpha+Source!
JeZ-l-Lee
- [SDL] [SDL2]-"SDL_SetRelativeMouseMode"-How To Get X/Y Values?
JeZ-l-Lee
- [SDL] [SDL2]-"SDL_SetRelativeMouseMode"-How To Get X/Y V
JeZ-l-Lee
- [SDL] "Last Defense II 100%" Playable Alpha+Source!
JeZ-l-Lee
- [SDL] "Last Defense II 100%" Playable Alpha+Source!
JeZ-l-Lee
- [SDL] "Last Defense II 100%"-Finished Beta+Source!
JeZ-l-Lee
- [SDL] Creating project for Android Studio?
Jacob Juul Klejs Kolding
- [SDL] hdaps does work with libsdl, but not with libsdl2
Conrad Kostecki
- [SDL] hdaps does work with libsdl, but not with libsdl2
Conrad Kostecki
- [SDL] hdaps does work with libsdl, but not with libsdl2
Conrad Kostecki
- [SDL] [SDL2]-"SDL_SetRelativeMouseMode"-How To Get X/Y Values?
Jonas Kulla
- [SDL] SDL_TEXTUREACCESS_TARGET
Jonas Kulla
- [SDL] SDL_TEXTUREACCESS_TARGET
Jonas Kulla
- [SDL] SDL and MingW (here we go again…)
Jonas Kulla
- [SDL] SDL2 OpenGL Issues
Jonas Kulla
- [SDL] SDL and MingW (here we go againâ?¦)
Jonas Kulla
- [SDL] RFC natural scrolling handling on Mac OS X
Sam Lantinga
- [SDL] Can SDL_RenderSetLogicalSize overscan instead of letterbox?
Sam Lantinga
- [SDL] SDL list message handling
Sam Lantinga
- [SDL] RFC natural scrolling handling on Mac OS X
Sam Lantinga
- [SDL] Installation documentation on the wiki...
Sam Lantinga
- [SDL] Installation documentation on the wiki...
Christian Leger
- [SDL] :?: windows phone orientation (using opengles and ANGLE)
David Ludwig
- [SDL] Outputting text to accessibility tools
Jared Maddox
- [SDL] Outputting text to accessibility tools
Jared Maddox
- [SDL] Outputting text to accessibility tools
Jared Maddox
- [SDL] SDL2 :: Unrecognized KeyPress
The Marlboro Man
- [SDL] Windows Phone 8 SDL support
Meldryt
- [SDL] using SDLNet_TCP_Accept without loops
Meldryt
- [SDL] Windows Phone 8 SDL support
Meldryt
- [SDL] SDL_TEXTUREACCESS_TARGET
MrTAToad
- [SDL] SDL2-Questions About Full Screen Modes?
MrTAToad
- [SDL] Can't get SDL to recognize controllers on Mac working Window
MrTAToad
- [SDL] Massive Memory Leaks
MrTAToad
- [SDL] Massive Memory Leaks
MrTAToad
- [SDL] SDL_TEXTUREACCESS_TARGET
MrTAToad
- [SDL] SDL_TEXTUREACCESS_TARGET
MrTAToad
- [SDL] SDL_TEXTUREACCESS_TARGET
MrTAToad
- [SDL] SDL_TEXTUREACCESS_TARGET
MrTAToad
- [SDL] SDL2-widgets, toolkit using SDL2, now hardware accellerated
MrTAToad
- [SDL] My SDL application [Avalon Media Center]
MrTAToad
- [SDL] My SDL application [Avalon Media Center]
MrTAToad
- [SDL] SDL_CreateRGBSurfaceFrom() doesn't work?!
Naith
- [SDL] SDL_CreateRGBSurfaceFrom() doesn't work?!
Naith
- [SDL] SDL_CreateRGBSurfaceFrom() doesn't work?!
Naith
- [SDL] SDL Android issues on Win7 64
Naith
- [SDL] Massive Memory Leaks
Naith
- [SDL] Massive Memory Leaks
Naith
- [SDL] Massive Memory Leaks
Naith
- [SDL] SDL_TEXTUREACCESS_TARGET
Naith
- [SDL] SDL_TEXTUREACCESS_TARGET
Naith
- [SDL] Can SDL_RenderSetLogicalSize overscan instead of letterbox?
Pallav Nawani
- [SDL] Can SDL_RenderSetLogicalSize overscan instead of letterbox?
Pallav Nawani
- [SDL] Emscripten port...
Pallav Nawani
- [SDL] [SDL_image] PATCH: Windows Imaging Component backend
Alexey Petruchik
- [SDL] [SDL_image] PATCH: Windows Imaging Component backend
Alexey Petruchik
- [SDL] High dpi, was Re: IOS 8 progress
RodrigoCard
- [SDL] SDL2-Questions/Concerns About Mouse Grabbing...
Bob Rubbens
- [SDL] Possible bug in SDL_SetRelativeMouseMode
Bob Rubbens
- [SDL] SDL2-Questions About Full Screen Modes?
Bob Rubbens
- [SDL] RFC natural scrolling handling on Mac OS X
Edward Rudd
- [SDL] RFC natural scrolling handling on Mac OS X
Edward Rudd
- [SDL] SDL and MingW (here we go again…)
Alexander Sabourenkov
- [SDL] SDL and MingW (here we go again…)
Alexander Sabourenkov
- [SDL] SDL and MingW (here we go againâ?¦)
Alexander Sabourenkov
- [SDL] SDL and MingW (here we go againâ?¦)
Alexander Sabourenkov
- [SDL] SDL and MingW (here we go again…)
Alexander Sabourenkov
- [SDL] SDL and MingW (here we go again…)
Alexander Sabourenkov
- [SDL] Open Mobile keyboards
Alden Snow
- [SDL] IOS 8 progress
Alex Szpakowski
- [SDL] IOS 8 progress
Alex Szpakowski
- [SDL] High dpi, was Re: IOS 8 progress
Alex Szpakowski
- [SDL] IOS 8 progress
Alex Szpakowski
- [SDL] High dpi, was Re: IOS 8 progress
Alex Szpakowski
- [SDL] High dpi, was Re: IOS 8 progress
Alex Szpakowski
- [SDL] High dpi, was Re: IOS 8 progress
Alex Szpakowski
- [SDL] High dpi, was Re: IOS 8 progress
Alex Szpakowski
- [SDL] Open Mobile keyboards
Alex Szpakowski
- [SDL] Run my callback on UI thread each frame
Alex Szpakowski
- [SDL] Mail archive seems broken (to whoever runs mailman)
Trygve Vea
- [SDL] Can SDL_RenderSetLogicalSize overscan instead of letterbox?
Eric Wing
- [SDL] Can SDL_RenderSetLogicalSize overscan instead of letterbox?
Eric Wing
- [SDL] Can SDL_RenderSetLogicalSize overscan instead of letterbox?
Eric Wing
- [SDL] Can SDL_RenderSetLogicalSize overscan instead of letterbox?
Eric Wing
- [SDL] Can't get SDL to recognize controllers on Mac working Window
Eric Wing
- [SDL] SDL_TEXTUREACCESS_TARGET
Eric Wing
- [SDL] SDL_TEXTUREACCESS_TARGET
Eric Wing
- [SDL] Can't get SDL to recognize controllers on Mac working Window
^DJ_Link^
- [SDL] Can't get SDL to recognize controllers on Mac working Window
^DJ_Link^
- [SDL] Can't get SDL to recognize controllers on Mac working Window
^DJ_Link^
- [SDL] Xbox 360 Wireless Controller Has Unknown GUID
ace491
- [SDL] Xbox 360 Wireless Controller Has Unknown GUID
ace491
- [SDL] Cross-Platform C++ SDK Based SDL
ancientcc
- [SDL] SDL_StartTextInput WinRT
asdron
- [SDL] :?: windows phone orientation (using opengles and ANGLE)
asdron
- [SDL] :?: windows phone orientation (using opengles and ANGLE)
asdron
- [SDL] [WinRT] WACK Supported API test failed
asdron
- [SDL] [WinRT] WACK Supported API test failed
asdron
- [SDL] [WinRT] WACK Supported API test failed
asdron
- [SDL] Run my callback on UI thread each frame
dmuratshin
- [SDL] Run my callback on UI thread each frame
dmuratshin
- [SDL] Run my callback on UI thread each frame
dmuratshin
- [SDL] Run my callback on UI thread each frame
dmuratshin
- [SDL] sreenu.pg at gmail.com has indicated you're a friend. Accept?
sreenu.pg at gmail.com
- [SDL] sreenu.pg at gmail.com has indicated you're a friend. Accept?
sreenu.pg at gmail.com
- [SDL] SDL_CreateRGBSurfaceFrom() doesn't work?!
gregors
- [SDL] SDL_CreateRGBSurfaceFrom() doesn't work?!
gregors
- [SDL] SDL_CreateRGBSurfaceFrom() doesn't work?!
gregors
- [SDL] High dpi, was Re: IOS 8 progress
Sik the hedgehog
- [SDL] High dpi, was Re: IOS 8 progress
Sik the hedgehog
- [SDL] High dpi, was Re: IOS 8 progress
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] Xbox 360 Wireless Controller Has Unknown GUID
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] SDL2 OpenGL Issues
Sik the hedgehog
- [SDL] SDL and MingW (here we go againâ?¦)
Sik the hedgehog
- [SDL] SDL and MingW (here we go againâ?¦)
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] [SDL_image] PATCH: Windows Imaging Component backend
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] Adding features to SDL vs creating a satellite library
Sik the hedgehog
- [SDL] Outputting text to accessibility tools
Sik the hedgehog
- [SDL] Question: Blur filters on SDL_Textures?
Sik the hedgehog
- [SDL] SDL_RWop::read() file size limit?
loadRunner
- [SDL] SDL_Texture, main-memory usage?
mattbentley
- [SDL] SDL and MingW (here we go =?ISO-8859-1?Q?again=E2=80=A6?=)
mr_tawan
- [SDL] SDL and MingW (here we go =?ISO-8859-1?Q?again=E2=80=A6?=)
mr_tawan
- [SDL] SDL and MingW (here we go =?ISO-8859-1?Q?again=E2=80=A6?=)
mr_tawan
- [SDL] SDL and MingW (here we go =?ISO-8859-1?Q?again=E2=80=A6?=)
mr_tawan
- [SDL] Outputting text to accessibility tools
mr_tawan
- [SDL] Outputting text to accessibility tools
mr_tawan
- [SDL] SDL_stdinc - thread safe calls? Missing functions?
phao
- [SDL] SDL_stdinc - thread safe calls? Missing functions?
phao
- [SDL] My SDL application [Avalon Media Center]
safej
- [SDL] My SDL application [Avalon Media Center]
safej
- [SDL] Emscripten port...
samleo
Last message date:
Wed Dec 31 19:41:49 PST 2014
Archived on: Wed Jun 3 19:53:46 PDT 2015
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