[SDL] Surface vs Texture - optimal usage

mattbentley mattreecebentley at gmail.com
Sat Oct 26 21:19:20 PDT 2013

Jonas Kulla wrote:
> Yeah but then don't ask "how do I make this faster".

You're not making any sense here buddy, come back without the chip on your shoulder.

Jared Maddox wrote:
> Still, there is a limit on how much this can help right now (and it's
> a pretty massive limit). If someone gets around to implementing a
> MultiRender function then you'll be in a position to benefit
> massively, but for the moment it buys you little, when it buys you
> anything.

Thanks again Jared, for making sense of this!

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