[SDL] SDL_SetWindowBordered causing renderer to freeze up?

Dark_Oppressor DarkOppressor at gmail.com
Thu Oct 17 17:55:54 PDT 2013

I just thought to try 'SDL_SetHint(SDL_HINT_RENDER_DRIVER,"opengl")' as SDL was defaulting to direct3d. That fixed the problem! So that narrows it down a bit more if someone wants to try to figure out what's going on here.

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