[SDL] SDL_SetWindowBordered causing renderer to freeze up?
DarkOppressor at gmail.com
Thu Oct 17 14:21:51 PDT 2013
OK, instead of changing the window border this time I tried SDL_SetWindowSize(screen,1280,720);
Just running that line once seems to reliably cause the same problem. Note that the dimensions are the same as the starting window size, so nothing should actually be changing, should it?
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