[SDL] Surface vs Texture - optimal usage
mattreecebentley at gmail.com
Sun Oct 13 03:20:59 PDT 2013
I'm trying to create a very simple Android app by following the steps of the README-android.txt. Everything builds fine, and then I install the bin/SDLActivity-debug-apk (device and simulator). Once the app starts, it crashes shortly after.
With 'adb logcat' I found the following failure ...
W/dalvikvm( 734): No implementation found for native Lorg/libsdl/app/SDLActivity;.onNativeSurfaceChanged:()V
D/AndroidRuntime( 734): Shutting down VM
W/dalvikvm( 734): threadid=1: thread exiting with uncaught exception (group=0x41465700)
E/AndroidRuntime( 734): FATAL EXCEPTION: main
E/AndroidRuntime( 734): java.lang.UnsatisfiedLinkError: Native method not found: org.libsdl.app.SDLActivity.onNativeSurfaceChanged:()V
... which seems to miss the method onNativeSurfaceChanged().
I checked the my libraries in libs/armeabis (libSDL2.so + libmain.so) for onNativeSurfaceChanged but it's not there. Here a shortened log:
$ nm -D
00038bdd T Java_org_libsdl_app_SDLActivity_nativeLowMemory
00038bfd T Java_org_libsdl_app_SDLActivity_nativePause
00038be9 T Java_org_libsdl_app_SDLActivity_nativeQuit
00038c6d T Java_org_libsdl_app_SDLActivity_nativeResume
00038bc5 T Java_org_libsdl_app_SDLActivity_onNativeAccel
00038ba3 T Java_org_libsdl_app_SDLActivity_onNativeKeyboardFocusLost
00038b8f T Java_org_libsdl_app_SDLActivity_onNativeKeyDown
00038b99 T Java_org_libsdl_app_SDLActivity_onNativeKeyUp
00038b81 T Java_org_libsdl_app_SDLActivity_onNativeResize
00038bab T Java_org_libsdl_app_SDLActivity_onNativeTouch
00038cdd T Java_org_libsdl_app_SDLInputConnection_nativeCommitText
00038d09 T Java_org_libsdl_app_SDLInputConnection_nativeSetComposingText
That's where I'm lost. Any help is welcome.
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