[SDL] SDL_crash -- fatal error catching with user callback

Sik the hedgehog sik.the.hedgehog at gmail.com
Thu Mar 28 20:53:31 PDT 2013

I was under the impression that actually was because on some platforms
(i.e. consoles) exceptions are not really usable at all in the first

2013/3/29, Forest Hale <havoc at ghdigital.com>:
> One more note - C++ exceptions are frequently disabled in games because of
> significant performance overhead from supporting them.  Given how often SDL
> is used for games, I think it is meaningful to
> assume they MAY not be available, even in C++.
> On 03/28/2013 07:20 PM, Jared Maddox wrote:
>>> Date: Thu, 28 Mar 2013 16:24:13 -0700
>>> From: "Nathaniel J Fries" <nfries88 at yahoo.com>
>>> To: sdl at lists.libsdl.org
>>> Subject: Re: [SDL] SDL_crash -- fatal error catching with user
>>> 	callback
>>> Message-ID: <1364513053.m2f.36342 at forums.libsdl.org>
>>> Content-Type: text/plain; charset="iso-8859-1"
>>> Mason Wheeler wrote:
>>>> ...doesn't C++ have exceptions? That's why I was singling C out. Is
>>>> there
>>>> *any* modern language still in use for serious development that isn't
>>>> capable of this, aside from C?
>>>> Mason
>>> No it does not. All C++ exceptions must be thrown by use of the "throw"
>>> keyword, and don't even need to represent an error at all (for example,
>>> GCC's implementation of C++11's cooperative thread termination works by
>>> throwing an exception, to ensure destructors are called for all objects
>>> on
>>> the thread's stack).
>>> ------------------------
>>> Nate Fries
>> It doesn't even matter, anyways. If every language other than C
>> already provided this then having this library for C would be
>> perfectly reasonable. If noone ever used it then it would STILL be
>> reasonable. For that matter, it isn't part of SDL 2, so it has no
>> impact on SDL 2.
>> Mason, I don't know why you're fussing over this, but stop. The only
>> people who have any right to question this are employees of
>> Sourceforge, since that's where it's hosted. You shouldn't keep
>> letting yourself get so worked up when something departs from how you
>> expect things to be.
>> _______________________________________________
>> SDL mailing list
>> SDL at lists.libsdl.org
>> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
> --
> LordHavoc
> Author of DarkPlaces Quake1 engine - http://icculus.org/twilight/darkplaces
> Co-designer of Nexuiz - http://alientrap.org/nexuiz
> "War does not prove who is right, it proves who is left." - Unknown
> "Any sufficiently advanced technology is indistinguishable from a rigged
> demo." - James Klass
> "A game is a series of interesting choices." - Sid Meier
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