[SDL] Coming back to SDL

Sik the hedgehog sik.the.hedgehog at gmail.com
Thu Mar 28 07:57:26 PDT 2013

SDL 2.0 has rotation and scaling now, if you mean the renderer
functions. Look up SDL_RenderCopyEx.

You mention needing to use DirectX specifically though, so I'd have
expected that you'd use DirectX directly to draw. Is there any
specific reason for requiring DirectX? SDL's renderer API is generic
(though yes, Direct3D is one of the backends).

2013/3/28, ebyard <e_byard at yahoo.co.uk>:
> Hi All
> I used to use SDL for many years in various projects. Since then, we moved
> to SFML which is an excellent API (yes I know there is some disagreement
> over SFML here, but I don't care, it is good). Due to the requirements of a
> project, we have to use DirectX and that means coming back to SDL.
> So, I guess the question is; is SDL 2.0 actually stable, what improvements
> over SDL 1.3 does it have? I cannot find any useful documentation anywhere,
> so maybe someone can give me some help. Basically, I ported our game engine
> to SDL 1.3 but it lacks the scaling and rotation functionality that SFML
> does so well. Does SDL 2.0 have such things?
> Many Thanks
> Ed

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