[SDL] Opening windows on different X displays (Ubuntu 12)

Sik the hedgehog sik.the.hedgehog at gmail.com
Tue Mar 19 13:28:21 PDT 2013

This reminds me, were the fullscreen issues fixed in the first place?
Whenever I try to go fullscreen in my game everything goes awry...

2013/3/19, Alex Barry <alex.barry at gmail.com>:
> I have a fixed setup with two displays not connected with Xinerama (which
> is necessary), which my company will use as for a software/hardware package
> we're developing for production.
> In my code, I have two windows, each must be full screen on the different
> displays.  Previously, I had extended my displays, and used SDL's display
> enumeration to get the bounding areas of each display, then opened a
> fullscreen window inside each bounding area, which worked fine, but
> wouldn't translate well for trying to detect with display is :0.0 and :0.1
> (which is necessary in our fixed setup).
> Now that I have to two separate displays, both windows fullscreen in the
> same desktop, which isn't going to work very well for my employers'
> purposes.
> Is there any sort of work around outside of developing two applications and
> connecting them via a socket?
> -Alex

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