[SDL] odd crash with SDL2

Scott Percival moralrecordings at gmail.com
Tue Mar 19 01:58:23 PDT 2013

It's pretty tricky, I think you might be right suspecting that OpenGL
is responsible.

The graphics chip you mentioned is a laptop variant (for some reason
NVIDIA refuse to support these properly in their Windows driver
updates), and pretty old (equivalent to the Geforce Go 7300, I have a
test machine with that one and it only works with the "legacy" driver
under Linux). Probably worth getting the full details from dxdiag just
for some more information (e.g. chip type, driver version, driver

You could easily find out what bit of SDL is tripping up with a debug
build of the game/libSDL2 with just a backtrace from gdb, but
unfortunately this'd require convincing the user to get a portable
MinGW toolchain and have a go at building/debugging it. Or you could
try instrumenting with something like Breakpad which generates
portable stack dumps - http://code.google.com/p/google-breakpad , but
it looks like complete overkill for something like this.

(btw, worth mentioning that SDL_GL_SetAttribute only has an effect if
you call it before creating a window, you should move that block up
before SDL_CreateWindow)

On 19 March 2013 14:32, D B <buckyballreaction at gmail.com> wrote:
> Hi,
> I work on the game 'Bitfighter'.  We have support for both SDL 2 and
> SDL 1.2 in the game.  We recently moved our Mac and Windows ports to
> use SDL2 permanently because it provided much better window
> management.
> However, someone showed up in our IRC channel saying that it crashes
> for him.  I sent him a debug binary with loads of printf statements to
> find out where the crash was and the last statement printed directly
> before SDL_CreateWindow here:
> https://code.google.com/p/bitfighter/source/browse/zap/VideoSystem.cpp#117
> The game crashes right there and the SDL_GetError() call below it is
> never invoked.
> He is running Windows XP on a Dell D620 with graphics card NVIDIA
> Quadro NVS 110m.
> I had him install the nvidia drivers (thinking it may be an OpenGL
> issue) but it didn't work.  He can run an older version of our game
> that used SDL 1.2 just fine, but not the SDL2 port.
> Would anyone have an idea of might cause this?
> I know it's really hard to debug on a machine one doesn't have access
> to, but any help would be appreciated.
> Thanks!
> D
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