[SDL] SDL 2.0 ABI locked
gorm at kotoristudios.com
Sun Mar 17 09:25:29 PDT 2013
I think this is a great idea, if someone has the time to do the work..
On Sunday, March 17, 2013 at 4:19 PM, Alexey Petruchik wrote:
> As conversation moved here I'll ask once again here. Why not to
> replace SDL integer types (Uint8, ...) with <stdint.h> integer types?
> This change will not break any binary compatibility because SDL
> integer types are just typedefs for <stdint.h> integer types.
> On Sat, Mar 16, 2013 at 5:28 AM, Jared Maddox <absinthdraco at gmail.com (mailto:absinthdraco at gmail.com)> wrote:
> > > Date: Fri, 15 Mar 2013 12:45:54 -0700
> > > From: "neoaggelos" <neoaggelos at yahoo.gr (mailto:neoaggelos at yahoo.gr)>
> > > To: sdl at lists.libsdl.org (mailto:sdl at lists.libsdl.org)
> > > Subject: Re: [SDL] SDL 2.0 ABI locked
> > > Message-ID: <1363376754.m2f.36087 at forums.libsdl.org (mailto:1363376754.m2f.36087 at forums.libsdl.org)>
> > > Content-Type: text/plain; charset="iso-8859-1"
> > >
> > > Sik wrote:
> > > > Doesn't that go against the ABI being locked though?
> > > >
> > > > 2013/3/15, neoaggelos <neoaggelos at yahoo.gr (mailto:neoaggelos at yahoo.gr)>:
> > > >
> > > > > Since SDL2 is not released yet, is it possible to change
> > > > > SDL_GL_BindTexture
> > > > > so that the created texture's coordinates range from 0 to 1 linearly ?
> > > > >
> > > > > Just an idea....
> > > Well, I know, but for someone that uses many textures in his programs and
> > > relies upon this
> > > will most probably not be that happy.
> > >
> > > Having a standard value will make it easier
> > None the less, the ABI is locked, AND this isn't something that SDL
> > controls, so no. However, it should be somewhat simple to create an
> > abstraction layer that does this for you. Don't go looking in SDL for
> > it, but certainly the community would be perfectly happy if someone
> > were to make a library that does this, and interfaces with SDL in the
> > appropriate places.
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