[SDL] [Framework] Event-based Networking

Jonathan Dearborn grimfang4 at gmail.com
Sat Mar 16 11:13:50 PDT 2013

And this, right?

Jonny D

On Sat, Mar 16, 2013 at 2:05 PM, Sam Lantinga <slouken at libsdl.org> wrote:

> Out of curiosity, have you seen this?
> http://gameprogrammer.com/fastevents/fastevents1.html
> On Sat, Mar 16, 2013 at 3:32 AM, Glocke <cgloeckner at freenet.de> wrote:
>> **
>> Hi there,
>> In advance: I already postet this at the "Game Development"-Subforum of
>> this board. But know I noticed that subforum is used for general game
>> discussion and not SDL-based discussion (the title "SDL Development" seemed
>> confusing to me ^^). To get more feedback I would like to post the
>> following stuff here. If the moderators dislike this double-posting, pleace
>> delete the old one [image: Confused]
>> I am working with SDL using C++. Because I did not found something
>> suitable yet, I startet solving the problem on my own:
>> https://github.com/cgloeckner/networking
>> It is a framework for C++ using SDL and SDL_net; its aim is to offer
>> sending "events" over the network and handling them after receive. The
>> events are enqueued in a thread-safe fifo queue before sending. Any
>> received events are also enqueued in an also thread-safe fifo queue at the
>> receiver's side. They will stay there until they were handled. Each event
>> type is a derivate of the struct event. It contains an event-id to identify
>> it at the receiver's side referring to it's original type. Then you can
>> type-cast it to enable accessing the actual data. Both sides are using the
>> same set of events.
>> Limitations
>> This events are not allowed to carry pointers or std-containers. Only
>> primitive data types are allowed. This is because the framework does not
>> serialize any data before sending. So pointers or high-level containers
>> (using pointers) cannot be sent or received, unless serializing them first.
>> Licence and structure
>> I released the project under CC BY-NC 3.0. You can find the source code
>> at the linked GitHub-Repository: the framework is placed inside the
>> src-directory. Also you can find an example inside the example-directory.
>> Additional notes
>> The project is already using features of C++11. Actually, I like to make
>> it independent from C++11, because of the missing support of many
>> compilers. That is why I implemeneted all threading stuff using SDL_thread.
>> I am curious about your feedback!
>> With kind regards
>> Glocke
>> _______________________________________________
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