[SDL] [Framework] Event-based Networking
slouken at libsdl.org
Sat Mar 16 11:05:48 PDT 2013
Out of curiosity, have you seen this?
On Sat, Mar 16, 2013 at 3:32 AM, Glocke <cgloeckner at freenet.de> wrote:
> Hi there,
> In advance: I already postet this at the "Game Development"-Subforum of
> this board. But know I noticed that subforum is used for general game
> discussion and not SDL-based discussion (the title "SDL Development" seemed
> confusing to me ^^). To get more feedback I would like to post the
> following stuff here. If the moderators dislike this double-posting, pleace
> delete the old one [image: Confused]
> I am working with SDL using C++. Because I did not found something
> suitable yet, I startet solving the problem on my own:
> It is a framework for C++ using SDL and SDL_net; its aim is to offer
> sending "events" over the network and handling them after receive. The
> events are enqueued in a thread-safe fifo queue before sending. Any
> received events are also enqueued in an also thread-safe fifo queue at the
> receiver's side. They will stay there until they were handled. Each event
> type is a derivate of the struct event. It contains an event-id to identify
> it at the receiver's side referring to it's original type. Then you can
> type-cast it to enable accessing the actual data. Both sides are using the
> same set of events.
> This events are not allowed to carry pointers or std-containers. Only
> primitive data types are allowed. This is because the framework does not
> serialize any data before sending. So pointers or high-level containers
> (using pointers) cannot be sent or received, unless serializing them first.
> Licence and structure
> I released the project under CC BY-NC 3.0. You can find the source code at
> the linked GitHub-Repository: the framework is placed inside the
> src-directory. Also you can find an example inside the example-directory.
> Additional notes
> The project is already using features of C++11. Actually, I like to make
> it independent from C++11, because of the missing support of many
> compilers. That is why I implemeneted all threading stuff using SDL_thread.
> I am curious about your feedback!
> With kind regards
> SDL mailing list
> SDL at lists.libsdl.org
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