[SDL] SDL on IOS with input and rendering on seperate threads

Nathaniel J Fries nfries88 at yahoo.com
Fri Mar 15 21:28:16 PDT 2013

Oogst wrote:
> The main question here is whether it is possible to switch the OpenGL context on iOS to another thread. This works fine on other platforms: our engine already runs fine in the current structure on PC/Mac/Linux using SDL, so this question is specific to the iOS implementation of SDL. Can SDL_GL_MakeCurrent() be used on iOS, and if so, how?

Has to be on the main thread.
Actually, I was under the impression that OS X had this limitation too, but apparently I remember the documentation incorrectly.

Nate Fries

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