[SDL] SDL on IOS with input and rendering on seperate threads

Gorm Lai gorm at kotoristudios.com
Fri Mar 15 04:30:53 PDT 2013


Aha, sorry, I did not get your topic from the question. My experience with running OpenGL multi-threaded is that it performs badly on OSX. For iOS no idea. 


On Friday, March 15, 2013 at 11:06 AM, Oogst wrote:

> The main question here is whether it is possible to switch the OpenGL context on iOS to another thread. This works fine on other platforms: our engine already runs fine in the current structure on PC/Mac/Linux using SDL, so this question is specific to the iOS implementation of SDL. Can SDL_GL_MakeCurrent() be used on iOS, and if so, how?
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> gormlai wrote:
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> I believe there already have been several answers to this. 
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> I couldn't find any other topics about this, maybe I am searching with the wrong keywords? Do you have links to those other discussions? 
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> Ronimo Games, Awesomenauts, Proun, Swords & Soldiers, De Blob 
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