[SDL] SDL_ads

Stefan Murawski steveway1 at googlemail.com
Tue Mar 12 09:08:12 PDT 2013


2013/3/12 Sik the hedgehog <sik.the.hedgehog at gmail.com>

> Am I the only one who thinks SDL shouldn't have anything to do with ads at
> all?
>
> The main problem I'm seeing here is that ad integration can't be done
> with just C, maybe what you really want is a C wrapper for ad
> libraries?
>
> 2013/3/12, Stefan Murawski <steveway1 at googlemail.com>:
> > 2013/3/12 Gabriele Greco <gabriele.greco at darts.it>
> >
> >>
> >>
> >> On Tue, Mar 12, 2013 at 9:22 AM, Scott Percival
> >> <moralrecordings at gmail.com
> >> > wrote:
> >>
> >>> Personally I'd support such a library for adverts and tracking
> >>> widgets; mostly for the easily-kneecapped single point of failure it'd
> >>> introduce.
> >>>
> >>>
> >> I implemented both in my game Eat the Whistle, iAd / AdMob cycling for
> >> iOS, and AdMob only for android, if you are interested look at the
> >> implementation here:
> >>
> >> iOS:
> >>
> >>
> http://etw.svn.sourceforge.net/viewvc/etw/trunk/etw/Banner.m?revision=361&view=markup
> >>
> >> Android:
> >>
> >>
> http://etw.svn.sourceforge.net/viewvc/etw/trunk/android-project/src/org/ggsoft/etw/SDLActivity.java?revision=354&view=markup
> >>
> >> Obviously I use the native APIs in both cases, but I think this post may
> >> be useful since it's a little tricky to integrate them on SDL apps.
> >>
> >> I think a SDL_ads library will not be that useful, also because on
> >> Android
> >> you have to work at java level...
> >>
> >> --
> >> Bye,
> >>  Gabry
> >>
> >>
> >>
> >> _______________________________________________
> >> SDL mailing list
> >> SDL at lists.libsdl.org
> >> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
> >>
> >>
> > I normally don't post on mailing lists, so excuse any faux-pas from my
> > side, but this topic got me interested.
> > Since I am using SDL for small personal projects, I have looked into
> using
> > in-game adverts to cover costs too.
> > Suprisingly, I found no real example to use any kind of Ads in a normal C
> > or C++ and SDL based program.
> > So if anyone is willing to create such a thing I'm sure SDL will see a
> > boost in users, because the avaiability of
> > making some kind of money using a game or another kind of program with
> SDL
> > will surely bring some interested people.
> > That are my 2 cents for this topic.
> >
> > Goodbye
> >
> > -Steveway
> >
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> SDL mailing list
> SDL at lists.libsdl.org
> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
>

Well, yes you are right. This shouldn't be included into SDL directly, it
should better be it's own library like the excellent SDL_Image,
which would be a more likely candidate in my book to be integrated directly
into SDL than a lib that can render Ads into a Surface/Texture.
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