[SDL] Why does SDL_SetThreadPriority() have no SDL_Thread* argument (anymore)

Daniel Gibson metalcaedes at gmail.com
Wed Mar 27 16:54:11 PDT 2013


Am I the only one who thinks SDL shouldn't have anything to do with ads at all?

The main problem I'm seeing here is that ad integration can't be done
with just C, maybe what you really want is a C wrapper for ad
libraries?

2013/3/12, Stefan Murawski <steveway1 at googlemail.com>:
> 2013/3/12 Gabriele Greco <gabriele.greco at darts.it>
>
>>
>>
>> On Tue, Mar 12, 2013 at 9:22 AM, Scott Percival
>> <moralrecordings at gmail.com
>> > wrote:
>>
>>> Personally I'd support such a library for adverts and tracking
>>> widgets; mostly for the easily-kneecapped single point of failure it'd
>>> introduce.
>>>
>>>
>> I implemented both in my game Eat the Whistle, iAd / AdMob cycling for
>> iOS, and AdMob only for android, if you are interested look at the
>> implementation here:
>>
>> iOS:
>>
>> http://etw.svn.sourceforge.net/viewvc/etw/trunk/etw/Banner.m?revision=361&view=markup
>>
>> Android:
>>
>> http://etw.svn.sourceforge.net/viewvc/etw/trunk/android-project/src/org/ggsoft/etw/SDLActivity.java?revision=354&view=markup
>>
>> Obviously I use the native APIs in both cases, but I think this post may
>> be useful since it's a little tricky to integrate them on SDL apps.
>>
>> I think a SDL_ads library will not be that useful, also because on
>> Android
>> you have to work at java level...
>>
>> --
>> Bye,
>>  Gabry
>>
>>
>>
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>>
>>
> I normally don't post on mailing lists, so excuse any faux-pas from my
> side, but this topic got me interested.
> Since I am using SDL for small personal projects, I have looked into using
> in-game adverts to cover costs too.
> Suprisingly, I found no real example to use any kind of Ads in a normal C
> or C++ and SDL based program.
> So if anyone is willing to create such a thing I'm sure SDL will see a
> boost in users, because the avaiability of
> making some kind of money using a game or another kind of program with SDL
> will surely bring some interested people.
> That are my 2 cents for this topic.
>
> Goodbye
>
> -Steveway
>



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