[SDL] SDL2 GL and RGBA PNG's

Jonathan Dearborn grimfang4 at gmail.com
Fri Mar 8 18:40:18 PST 2013


How about using SDL_Get/SetSurfaceBlendMode() similar to how you're using
SDL_SetSurfaceAlphaMod()?
e.g. before you blit: SDL_SetSurfaceBlendMode(tempSurf[d],
SDL_BLENDMODE_NONE);

Jonny D




On Fri, Mar 8, 2013 at 9:27 PM, image28 <image28 at slingshot.co.nz> wrote:

> **
> Didn't seem to change anything, still no images on the screen ( except for
> the RGB images )
>
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