[SDL] SDL_RenderCopy android

Sik the hedgehog sik.the.hedgehog at gmail.com
Thu Mar 7 20:55:22 PST 2013

No idea, unless texture A is broken it should work... What device is
it? It could be useful to know whether it's OpenGL ES 1 or 2.

Also: did you try drawing more textures besides the second one? Maybe
it would help us to get more hindsight on the issue (to see if only
the first texture is skipped or all but the last).

2013/3/7, Dimitris Zenios <dimitris.zenios at gmail.com>:
> Hello guys i have a problem on android
> i have two textures for now lets call them textureA and textureB.I am doing
> these operations
> SDL_RenderClear(renderer);
> SDL_RenderCopy(renderer,texrureA,NULL,NULL);
> SDL_RenderCopy(renderer,textureB,srcrect,dstrect);
> SDL_RenderPresent(renderer);
> I end up with the first texture not beeing drawn and only the second on a
> black background.
> It seems that somebody else had the same problem
> http://forums.libsdl.org/viewtopic.php?t=7412&sid=664cf34c6d37a355564cf5c04bb0859a
> Any idea?
> Best Regards
> Dimitris Zenios

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