[SDL] Android fullscreen stretching

Dimitris Zenios dimitris.zenios at gmail.com
Tue Mar 5 13:47:01 PST 2013

i am using the rendering api to draw a texture to the screen.I want this
texture to take the whole space of the available screen in android.If i
create a window of 800x600 and android creates a native surface of 1024x768
i want the window to take the whole screen.

On Tue, Mar 5, 2013 at 11:08 PM, Sik the hedgehog <
sik.the.hedgehog at gmail.com> wrote:

> Can you be more specific? And more importantly, how are you drawing
> stuff on screen: using SDL rendering functions or OpenGL?
> 2013/3/5, Dimitris Zenios <dimitris.zenios at gmail.com>:
> > Is there a way to have stretching of my application in order take the
> whole
> > screen when using the android port of SDL 2?
> >
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