[SDL] SDL gesture API
Sik the hedgehog
sik.the.hedgehog at gmail.com
Sun Mar 3 03:11:21 PST 2013
I don't use touch events (I don't even have touch hardware) so I can't
comment about this. And yeah, at first glance, having that as a
separate library indeed makes sense, especially considering all the
kinds of gestures that could be there.
Just a question though: doesn't the operating system handle some
gestures on its own, i.e. it parses the movement and sends an event to
the program with the relevant gesture? Or is that just a
misunderstanding? (or if I'm right, is there any OS where built-in
support for gestures is too lackluster to be worth using?)
I mention this because if the OS handles gestures then a separate
library may have it hard to reuse that functionality directly. Though
maybe it's better to just do everything manually in the long term and
ignore the OS when it comes to gestures (except maybe for retrieving
user settings, but it wouldn't need SDL for that).
2013/3/3, Nicholas Rishel <rishel.nick at gmail.com>:
> Given that the main SDL library is bare bones, gestures as an external
> library makes a lot of sense.
> On Sat, Mar 2, 2013 at 8:14 PM, Richard Tew <richard.m.tew at gmail.com>
>> On Sun, Mar 3, 2013 at 1:59 PM, Sam Lantinga <slouken at libsdl.org> wrote:
>> > We're doing final API evaluation for SDL 2.0.
>> > Does anyone use the SDL gesture recognition API? SDL_DOLLARGESTURE,
>> > SDL_MULTIGESTURE, etc.
>> > Would anyone be opposed to having it be pulled out into a separate
>> I use it and I think pulling it out makes a lot of sense.
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