[SDL] SDL 2.0 API stabilization
Sik the hedgehog
sik.the.hedgehog at gmail.com
Sat Mar 2 10:38:25 PST 2013
So basically SDL_INIT_TOUCH? (if a program acknowledges it supports
touch there isn't any reason to emulate touch events)
2013/3/2, Sam Lantinga <slouken at libsdl.org>:
> I agree, this needs to be addressed.
> Another option is to default touch events off, and deliver mouse events if
> they are off, and touch events if they are enabled.
> On Sat, Mar 2, 2013 at 9:50 AM, John <john at leafygreengames.com> wrote:
>> The android duplicate event issue needs to be addressed before SDL2 is
>> stable on Android. The patch is in the ticket:
>> The motivation is that developers cannot currently write a portable event
>> loop in SDL2 if they want to support touch events.
>> On 02/18/2013 02:19 AM, Sam Lantinga wrote:
>>> We're on the road to release for SDL 2.0.
>>> To that end, most of the existing APIs are stable, and we'll only change
>>> them if
>>> it's critical.
>>> There are a few things which are still being considered, such as the iOS
>>> handling, and touch/mouse event semantics, but by and large the API is
>>> set for
>>> Please report bugs which are affecting you in the current snapshot:
>>> If anyone wants to fix anything currently in bugzilla, they are more
>>> http://bugzilla.libsdl.org <http://bugzilla.libsdl.org/>
>>> SDL mailing list
>>> SDL at lists.libsdl.org
>> SDL mailing list
>> SDL at lists.libsdl.org
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