[SDL] SDL 2.0 API stabilization

Sam Lantinga slouken at libsdl.org
Sat Mar 2 10:10:31 PST 2013


I agree, this needs to be addressed.

Another option is to default touch events off, and deliver mouse events if
they are off, and touch events if they are enabled.


On Sat, Mar 2, 2013 at 9:50 AM, John <john at leafygreengames.com> wrote:

> The android duplicate event issue needs to be addressed before SDL2 is
> stable on Android. The patch is in the ticket:
> http://bugzilla.libsdl.org/**show_bug.cgi?id=1713<http://bugzilla.libsdl.org/show_bug.cgi?id=1713>
>
> The motivation is that developers cannot currently write a portable event
> loop in SDL2 if they want to support touch events.
>
>
>
>
> On 02/18/2013 02:19 AM, Sam Lantinga wrote:
>
>> We're on the road to release for SDL 2.0.
>>
>> To that end, most of the existing APIs are stable, and we'll only change
>> them if
>> it's critical.
>> There are a few things which are still being considered, such as the iOS
>> event
>> handling, and touch/mouse event semantics, but by and large the API is
>> set for
>> release.
>>
>> Please report bugs which are affecting you in the current snapshot:
>> http://www.libsdl.org/tmp/SDL-**2.0.zip<http://www.libsdl.org/tmp/SDL-2.0.zip>
>>
>> If anyone wants to fix anything currently in bugzilla, they are more than
>> welcome:
>> http://bugzilla.libsdl.org <http://bugzilla.libsdl.org/>
>>
>> Cheers!
>> --Sam
>>
>>
>>
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