[SDL] SDL_RenderGeometry implementation

Jared Maddox absinthdraco at gmail.com
Fri Mar 1 04:12:18 PST 2013


Correction: every occurrence of
  ret->pixels[ scan.x - 1 ][ scan.y - 1 ]
should actually be
  ret->pixels[ bounds.x + scan.x - 1 ][ bounds.y + scan.y - 1 ]



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