[SDL] SDL_BuildAudioCVT Crash in 2.0.0 Test

Sam Lantinga slouken at libsdl.org
Sat Jun 1 07:56:14 PDT 2013


Okay, I've uploaded fixed SDL 2 Windows binaries.

Cheers!


On Fri, May 31, 2013 at 2:23 PM, Sam Lantinga <slouken at libsdl.org> wrote:

> I found a crash in SDL_memcpy() with unaligned buffers.  (gcc -O3 uses SSE
> vectorization and assumes that Uint32 pointers are always aligned)
>
> I have a fix for this but I haven't uploaded new binaries yet.  I will do
> that tonight.
>
> Cheers!
>
>
> On Fri, May 31, 2013 at 8:15 AM, Brian Barnes <ggadwa at charter.net> wrote:
>
>> Further 2.0.0 library testing.  On the pre-release testing development
>> x86 libraries (win32), calling SDL_BuildAudioCVT crashes my app.  Note that
>> this does not happen on iOS or OS X.
>>
>> Possible differences: On win32, I'm using the pre-built libraries.  On OS
>> X and iOS, I'm building (for OS X I need a static lib, not a framework,
>> which is why I build by hand.)
>>
>> Also I compiled from source for the win32 version a week or two ago, and
>> did not have this crash.  Were any changes made in that code in the last 2
>> weeks?
>>
>> [>] Brian
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>> SDL mailing list
>> SDL at lists.libsdl.org
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>>
>
>
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