May 2012 Archives by date
Starting: Tue May 1 06:09:57 PDT 2012
Ending: Thu May 31 07:04:58 PDT 2012
Messages: 316
- [SDL] How do I blit a surface RGBA -> RGBA without alpha blending?
Goswin von Brederlow
- [SDL] How do I blit a surface RGBA -> RGBA without alpha blending?
Jonathan Dearborn
- [SDL] Cannot download SDL 2.0 via hg
Unga
- [SDL] Cannot download SDL 2.0 via hg
Alex Barry
- [SDL] SDL-2.0: SDL_QueryTexturePixels not found ???
greno
- [SDL] how to compile SDL_ttf library !
Mohsen Jamali
- [SDL] how to compile SDL_ttf library !
Torsten Giebl
- [SDL] how to compile SDL_ttf library !
Mohsen Jamali
- [SDL] SDL2, GL3.2 and Lion?
mbentrup
- [SDL] SDL on Cygwin
LM
- [SDL] SDL on Cygwin
Todd Steinackle
- [SDL] How do I blit a surface RGBA -> RGBA without alpha blending?
Goswin von Brederlow
- [SDL] SDL on Cygwin
Alberto Luaces
- [SDL] SDL on Cygwin
Alberto Luaces
- [SDL] How do I blit a surface RGBA -> RGBA without alpha blending?
Jonathan Dearborn
- [SDL] How do I blit a surface RGBA -> RGBA without alpha blending?
Andrey A.
- [SDL] SDL2, GL3.2 and Lion?
Shawn Walker
- [SDL] How to make SDL 2.0, iOS work together. (Game Center too)
BJ
- [SDL] How to make SDL 2.0, iOS work together. (Game Center too)
BJ
- [SDL] Useless bug report ever
Manuel Montoto
- [SDL] SDL on Cygwin
LM
- [SDL] SDL on Cygwin
Alberto Luaces
- [SDL] Example project: Bitfighter - SDL 1.2 and 2.0 code running s
Manuel Montoto
- [SDL] Useless bug report ever
D B
- [SDL] Useless bug report ever
Manuel Montoto
- [SDL] Useless bug report ever
Alex Barry
- [SDL] How to make SDL 2.0, iOS work together. (Game Center too)
Brian Barnes
- [SDL] knowing the maximum effective framerate
Andrew Engelbrecht
- [SDL] knowing the maximum effective framerate
Goswin von Brederlow
- [SDL] knowing the maximum effective framerate
Patrick Baggett
- [SDL] knowing the maximum effective framerate
Nikos Chantziaras
- [SDL] knowing the maximum effective framerate
Patrick Baggett
- [SDL] knowing the maximum effective framerate
Nikos Chantziaras
- [SDL] knowing the maximum effective framerate
Patrick Baggett
- [SDL] knowing the maximum effective framerate
Andrew Engelbrecht
- [SDL] My Sonic game needs your help - TransparentColor doesnt disappear!!!
Pablo Marty
- [SDL] My Sonic game needs your help - TransparentColor doesnt disa
Manuel Montoto
- [SDL] knowing the maximum effective framerate
Manuel Montoto
- [SDL] knowing the maximum effective framerate
Nikos Chantziaras
- [SDL] My Sonic game needs your help - TransparentColor doesnt disa
Pablo Marty
- [SDL] knowing the maximum effective framerate
Manuel Montoto
- [SDL] My Sonic game needs your help - TransparentColor doesnt disa
Manuel Montoto
- [SDL] My Sonic game needs your help - TransparentColor doesnt disa
Pablo Marty
- [SDL] My Sonic game needs your help - TransparentColor doesnt disappear
Jared Maddox
- [SDL] My Sonic game needs your help - TransparentColor doesnt disappear
Pablo Marty
- [SDL] My Sonic game needs your help - TransparentColor doesnt disappear
Goswin von Brederlow
- [SDL] SDL on embedded systems
Mohsen Jamali
- [SDL] How do I make my game render faster?
Goswin von Brederlow
- [SDL] How do I make my game render faster?
Alex Barry
- [SDL] How do I make my game render faster?
Jonathan Dearborn
- [SDL] How do I make my game render faster?
Scott Smith
- [SDL] SDL on embedded systems
Scott Smith
- [SDL] My Sonic game needs your help - TransparentColor doesnt disappear
Pablo Marty
- [SDL] SDL on embedded systems
Mohsen Jamali
- [SDL] SDL on embedded systems
Scott Smith
- [SDL] SOLVED PROBLEM - THE FOX IS OK
Pablo Marty
- [SDL] SOLVED PROBLEM - THE FOX IS OK
Alex Barry
- [SDL] SOLVED PROBLEM - THE FOX IS OK
Pablo Marty
- [SDL] SOLVED PROBLEM - THE FOX IS OK
Enno Rehling
- [SDL] SOLVED PROBLEM - THE FOX IS OK and MY SUPER MARIO BROS
Pablo Marty
- [SDL] SOLVED PROBLEM - THE FOX IS OK and MY SUPER MARIO BROS
Pablo Marty
- [SDL] How do I make my game render faster?
Pallav Nawani
- [SDL] SDL on embedded systems
Mohsen Jamali
- [SDL] SDL_Flip is too slow
Mohsen Jamali
- [SDL] SDL_Flip is too slow
Gabriele Greco
- [SDL] SDL on embedded systems
Jared Maddox
- [SDL] SDL_Flip is too slow
Mohsen Jamali
- [SDL] SDL_Flip is too slow
Brian Barrett
- [SDL] SDL_Flip is too slow
Patrick Baggett
- [SDL] SDL_Flip is too slow
Gordon Henderson
- [SDL] SDL on embedded systems
Gordon Henderson
- [SDL] How do I make my game render faster?
Goswin von Brederlow
- [SDL] How do I make my game render faster?
Goswin von Brederlow
- [SDL] How do I make my game render faster?
Scott Smith
- [SDL] How do I make my game render faster?
Jonathan Dearborn
- [SDL] Have you seen my game?????? - MY SUPER MARIO BROS
Pablo Marty
- [SDL] SDL 1.2 Python 2/3 bindings
Alejandro Santos
- [SDL] SDL-2.0: cross-compile problem with X11 headers
Gabriele Greco
- [SDL] How do I make my game render faster?
Goswin von Brederlow
- [SDL] Have you seen my game?????? - MY SUPER MARIO BROS
Atis
- [SDL] How do I make my game render faster?
David Olofson
- [SDL] Have you seen my game?????? - MY SUPER MARIO BROS
Pablo Marty
- [SDL] How do I make my game render faster?
Goswin von Brederlow
- [SDL] How do I make my game render faster?
David Olofson
- [SDL] SDL on embedded systems
Mohsen Jamali
- [SDL] SDL 1.3 on iOS - orientation weirdness
Michael Brough
- [SDL] SDL on embedded systems
Gordon Henderson
- [SDL] SDL on embedded systems
Mohsen Jamali
- [SDL] How do I make my game render faster?
Goswin von Brederlow
- [SDL] Xorg does not like the SDL mixer?
NiGHTS
- [SDL] Xorg does not like the SDL mixer?
Alex Barry
- [SDL] Xorg does not like the SDL mixer?
NiGHTS
- [SDL] How do I make my game render faster?
Benjamin Shadwick
- [SDL] Xorg does not like the SDL mixer?
Nikos Chantziaras
- [SDL] Box2D
Olga Keskin
- [SDL] Box2D
Patrick Baggett
- [SDL] Box2D
Brian Barrett
- [SDL] Box2D
Jonathan Dearborn
- [SDL] SDL_fillrect.c: don't redetect CPU features
Patrick Baggett
- [SDL] Xorg does not like the SDL mixer?
NiGHTS
- [SDL] Box2D
Alex Barry
- [SDL] SDL_fillrect.c: don't redetect CPU features
Alejandro Santos
- [SDL] SDL_fillrect.c: don't redetect CPU features
David Olofson
- [SDL] How do I make my game render faster?
Goswin von Brederlow
- [SDL] SDL_fillrect.c: don't redetect CPU features
Goswin von Brederlow
- [SDL] SDL-2.0: HG configure: error
greno
- [SDL] SDL-2.0: HG configure: error
Marcus von Appen
- [SDL] SDL-2.0: HG configure: error
greno
- [SDL] How do I make my game render faster?
Benjamin Shadwick
- [SDL] SDL-2.0: Cannot create window
greno
- [SDL] SDL bindings for Oberon family languages
Oleg N. Cher
- [SDL] How do I make my game render faster?
Sam Lantinga
- [SDL] SDL_BlitScaled problems
Mason Wheeler
- [SDL] SDL-2.0: Cannot create window
greno
- [SDL] SDL_Flip is too slow
Mohsen Jamali
- [SDL] SDL_Flip is too slow
Mohsen Jamali
- [SDL] SDL_Flip is too slow
Mohsen Jamali
- [SDL] SDL_Flip is too slow
Jason White
- [SDL] Win 7 Multitouch SDL
Nicholas Rishel
- [SDL] SDL_RWFromFile Segfault Crash On Android
greno
- [SDL] SDL_mixer: loop support in mod file is broken
florent boudet
- [SDL] SDL 2.0 Surface to OpenGL Texture
Alex Barry
- [SDL] SDL 2.0 Surface to OpenGL Texture
Chris Bush
- [SDL] SDL_Flip is too slow
Mohsen Jamali
- [SDL] SDL 2.0 Surface to OpenGL Texture
Patrick Baggett
- [SDL] SDL 2.0 Surface to OpenGL Texture
Atis
- [SDL] SDL 2.0 Surface to OpenGL Texture
Alex Barry
- [SDL] SDL-2.0: Cannot create window
greno
- [SDL] SDL 2.0 Surface to OpenGL Texture
Jonathan Dearborn
- [SDL] SDL 2.0 Surface to OpenGL Texture
Patrick Baggett
- [SDL] SDL-2.0: Cannot create window
Patrick Baggett
- [SDL] SDL-2.0: Cannot create window
greno
- [SDL] SDL-2.0: Cannot create window
Patrick Baggett
- [SDL] SDL 2.0 Surface to OpenGL Texture
Alex Barry
- [SDL] SDL-2.0: Cannot create window
greno
- [SDL] SDL 2.0 Surface to OpenGL Texture
Jonathan Dearborn
- [SDL] (Off Topic) Recommendations for messaging between processes ?
Jason White
- [SDL] (Off Topic) Recommendations for messaging between processes
greno
- [SDL] (Off Topic) Recommendations for messaging between processes ?
Scott Percival
- [SDL] (Off Topic) Recommendations for messaging between processes ?
Dimiter 'malkia' Stanev
- [SDL] (Off Topic) Recommendations for messaging between processes?
Jared Maddox
- [SDL] SDL 1.3 on iOS - orientation weirdness
Michael Brough
- [SDL] (Off Topic) Recommendations for messaging between processes ?
Andreas Schiffler
- [SDL] (Off Topic) Recommendations for messaging between processes ?
David Olofson
- [SDL] [patch] SDL1.2/1.3 fix for PS3 SixAxis and other joysticks
Sam Hocevar
- [SDL] Linking to SDL2 in Ubuntu 10
Alex Barry
- [SDL] Linking to SDL2 in Ubuntu 10
Gabriel Jacobo
- [SDL] SDL 2.0 Surface to OpenGL Texture
Alex Barry
- [SDL] How to install the required components in Linux without root permission?
sword9
- [SDL] How to install the required components in Linux without root permission?
Alex Barry
- [SDL] Licensing Question
Andrew Tarzwell
- [SDL] Licensing Question
Dimitris Zenios
- [SDL] Licensing Question
Jonathan Dearborn
- [SDL] Cant setup SDL_ttf
Lars Brämer
- [SDL] Cant setup SDL_ttf
Gabriel Jacobo
- [SDL] Cant setup SDL_ttf
Alex Barry
- [SDL] Cant setup SDL_ttf
Lars Brämer
- [SDL] Cant setup SDL_ttf
Lars Brämer
- [SDL] Cant setup SDL_ttf
Lars Brämer
- [SDL] Cant setup SDL_ttf
Chris Bush
- [SDL] Cant setup SDL_ttf
Alex Barry
- [SDL] SDl 2.0 and ffmpeg
michelleC
- [SDL] SDL Threaded Input
Nathan Coulson
- [SDL] How to install the required components in Linux without root permission?
sword9
- [SDL] Cant setup SDL_ttf
LM
- [SDL] How to install the required components in Linux without root permission?
Alex Barry
- [SDL] SDL Threaded Input
Alex Barry
- [SDL] Cant setup SDL_ttf
Lars Brämer
- [SDL] SDL-2.0: Cannot create window
greno
- [SDL] Difficulty with SDL on Windows with Code::Blocks
Atis
- [SDL] SDL on Iphone
Atis
- [SDL] SDL Threaded Input
Nathan Coulson
- [SDL] SOLVED PROBLEM - THE FOX IS OK
R Manard
- [SDL] SDL Threaded Input
Jonathan Dearborn
- [SDL] SDL Threaded Input
Alex Barry
- [SDL] SDL2 does not compile
shad0w
- [SDL] SDL2 does not compile
Alex Barry
- [SDL] SDL2 does not compile
Patrick Baggett
- [SDL] SDL2 does not compile
Gabriel Jacobo
- [SDL] SDL2 does not compile
shad0w
- [SDL] Feature of SDL
Dimitris Zenios
- [SDL] Feature of SDL
Patrick Baggett
- [SDL] Feature of SDL
Jesse Palser
- [SDL] SDL on Iphone
michelleC
- [SDL] SOLVED PROBLEM - THE FOX IS OK
Pablo Marty
- [SDL] Feature of SDL
Dimitris Zenios
- [SDL] Feature of SDL
Brian Barnes
- [SDL] Feature of SDL
Alex Barry
- [SDL] Feature of SDL
Dimitris Zenios
- [SDL] Feature of SDL
Nicholas Rishel
- [SDL] Feature of SDL
Alex Barry
- [SDL] Feature of SDL
Nicholas Rishel
- [SDL] Feature of SDL
Alex Barry
- [SDL] Feature of SDL
Dimitris Zenios
- [SDL] Feature of SDL
Alex Barry
- [SDL] Feature of SDL
Marcus von Appen
- [SDL] Feature of SDL
Dimitris Zenios
- [SDL] Feature of SDL
John
- [SDL] SDL2 + OpenGL+ SDL_ttf and rendering text question
Trev
- [SDL] iPad keyboard with SDL2?
Trev
- [SDL] How to install the required components in Linux without root permission?
sword9
- [SDL] iPad keyboard with SDL2?
Trev
- [SDL] Feature of SDL
Jared Maddox
- [SDL] iPad keyboard with SDL2?
Trev
- [SDL] Cant setup SDL_ttf
Trev
- [SDL] Cant setup SDL_ttf
Lars Brämer
- [SDL] Feature of SDL
Brian Barnes
- [SDL] Feature of SDL
Sam Lantinga
- [SDL] Feature of SDL
Sam Lantinga
- [SDL] SDL2 + OpenGL+ SDL_ttf and rendering text question
Gabriel Jacobo
- [SDL] iPad keyboard with SDL2?
Sam Lantinga
- [SDL] Feature of SDL
Gabriel Jacobo
- [SDL] Feature of SDL
Alex Barry
- [SDL] Feature of SDL
Dimitris Zenios
- [SDL] How to make SDL 2.0, iOS work together. (Game Center too)
Gabriel Jacobo
- [SDL] Feature of SDL
Sam Lantinga
- [SDL] Feature of SDL
Nicholas Rishel
- [SDL] SDL2 + OpenGL+ SDL_ttf and rendering text question
Chris Bush
- [SDL] Feature of SDL
Brian Barnes
- [SDL] Feature of SDL
Brian Barnes
- [SDL] SDL2 + OpenGL+ SDL_ttf and rendering text question
Trev
- [SDL] iPad keyboard with SDL2?
Trev
- [SDL] SDL2 + OpenGL+ SDL_ttf and rendering text question
Chris Bush
- [SDL] SDL2 does not compile
Torsten Giebl
- [SDL] Problem with SDL SDL_RWops "magic" for Android
William Dyce
- [SDL] Feature of SDL
Jonathan Dearborn
- [SDL] Feature of SDL
Jared Maddox
- [SDL] iPad keyboard with SDL2?
Sam Lantinga
- [SDL] iPad keyboard with SDL2?
Trev
- [SDL] work in progress: a simple library to render dynamic text
Trev
- [SDL] SDL2 + OpenGL+ SDL_ttf and rendering text question
Trev
- [SDL] Feature of SDL
Terry Welsh
- [SDL] SDL2 + OpenGL+ SDL_ttf and rendering text question
Chris Bush
- [SDL] Problem with SDL SDL_RWops "magic" for Android
John
- [SDL] Problem with SDL SDL_RWops "magic" for Android
Gabriel Jacobo
- [SDL] Feature of SDL
Marcus von Appen
- [SDL] How to make SDL 2.0, iOS work together. (Game Center too)
Sam Lantinga
- [SDL] Feature of SDL
Sam Lantinga
- [SDL] Feature of SDL
Marcus von Appen
- [SDL] SDL2_Mixer on OSX problems, smpeg looking for SDL.framework
Nathan Coulson
- [SDL] SDL2 + OpenGL+ SDL_ttf and rendering text question
Trev
- [SDL] Huge decrease in performance in SDL 1.2.15 on older Macs.
Hyper_Eye
- [SDL] Huge decrease in performance in SDL 1.2.15 on older Macs.
Trev
- [SDL] Feature of SDL
Torsten Giebl
- [SDL] work in progress: a simple library to render dynamic text
Trev
- [SDL] Feature of SDL
Torsten Giebl
- [SDL] Huge decrease in performance in SDL 1.2.15 on older Macs.
Hyper_Eye
- [SDL] Huge decrease in performance in SDL 1.2.15 on older Macs.
Hyper_Eye
- [SDL] SDL2 does not compile
Jonas Thiem
- [SDL] Feature of SDL
Sam Lantinga
- [SDL] Huge decrease in performance in SDL 1.2.15 on older Macs.
Trev
- [SDL] Feature of SDL
Jared Maddox
- [SDL] Black screen after using fbcon
Sebastian Dalfuß
- [SDL] SDL2: SDL_BLENDMODE_NONE blits
Alexander Sabourenkov
- [SDL] Huge decrease in performance in SDL 1.2.15 on older Macs.
Hyper_Eye
- [SDL] How to make SDL 2.0, iOS work together. (Game Center too)
Brad Jackson
- [SDL] Comments on Android issue
Álvaro Castro-Castilla
- [SDL] Comments on Android issue
Martin Gerhardy
- [SDL] Comments on Android issue
Álvaro Castro-Castilla
- [SDL] Comments on Android issue
Martin Gerhardy
- [SDL] Comments on Android issue
Álvaro Castro-Castilla
- [SDL] image decomposition
SmokeScreen
- [SDL] How to make SDL 2.0, iOS work together. (Game Center too)
Sam Lantinga
- [SDL] Comments on Android issue
Gabriel Jacobo
- [SDL] How to make SDL 2.0, iOS work together. (Game Center too)
Brad Jackson
- [SDL] How to make SDL 2.0, iOS work together. (Game Center too)
BJ
- [SDL] Streaming audio
hmartinez
- [SDL] OpenGL 3.x context creation
Ben Merritt
- [SDL] Streaming audio
Mason Wheeler
- [SDL] OpenGL 3.x context creation
Alex Barry
- [SDL] How to make SDL 2.0, iOS work together. (Game, > Center too)
Brian Barnes
- [SDL] Flickering display - me or Pi ?
Gordon Henderson
- [SDL] Flickering display - me or Pi ?
Jonathan Dearborn
- [SDL] RFC: SDL_PushAudio
Paul Cercueil
- [SDL] Flickering display - me or Pi ?
Paul Cercueil
- [SDL] Flickering display - me or Pi ?
Gordon Henderson
- [SDL] Flickering display - me or Pi ?
Scott Smith
- [SDL] Flickering display - me or Pi ?
Gordon Henderson
- [SDL] Flickering display - me or Pi ?
Patrick Baggett
- [SDL] Flickering display - me or Pi ?
Scott Smith
- [SDL] Flickering display - me or Pi ?
paul
- [SDL] Flickering display - me or Pi ?
Torsten Giebl
- [SDL] Flickering display - me or Pi ?
Gordon Henderson
- [SDL] Flickering display - me or Pi ?
Torsten Giebl
- [SDL] Flickering display - me or Pi ?
Gordon Henderson
- [SDL] How to make SDL 2.0, iOS work together. (Game, > Center
BJ
- [SDL] How to make SDL 2.0, iOS work together. (Game, > Center too)
Torsten Giebl
- [SDL] image decomposition
Torsten Giebl
- [SDL] Flickering display - me or Pi ?
Torsten Giebl
- [SDL] Flickering display - me or Pi ?
Jonathan Dearborn
- [SDL] Flickering display - me or Pi ?
Torsten Giebl
- [SDL] Flickering display - me or Pi ?
Jonathan Dearborn
- [SDL] OpenGL 3.x context creation
Ben Merritt
- [SDL] Feature of SDL
Torsten Giebl
- [SDL] Feature of SDL
Torsten Giebl
- [SDL] RFC: SDL_PushAudio
M. Gerhardy
- [SDL] Feature of SDL
Ryan C. Gordon
- [SDL] Feature of SDL
Torsten Giebl
- [SDL] SDL 2.0 + OpenGL: DrawArrays
mbentrup
- [SDL] Streaming audio
hmartinez
- [SDL] Feature of SDL
Gabriel Jacobo
- [SDL] Streaming audio
Mason Wheeler
- [SDL] Feature of SDL
Alex Barry
- [SDL] Streaming audio
Patrick Baggett
- [SDL] Feature of SDL
Dimitris Zenios
- [SDL] Flickering display - me or Pi ?
Gordon Henderson
- [SDL] XInput2
Dimitris Zenios
- [SDL] Feature of SDL
Andreas Schiffler
- [SDL] XInput2
Martin Gerhardy
- [SDL] XInput2
Dimitris Zenios
- [SDL] image decomposition
R Manard
- [SDL] image decomposition
Andre Leiradella
- [SDL] OpenGL 3.x context creation
Ben Merritt
- [SDL] OpenGL 3.x context creation
Alex Barry
- [SDL] XInput2
Dimitris Zenios
- [SDL] OpenGL 3.x context creation
Ben Merritt
Last message date:
Thu May 31 07:04:58 PDT 2012
Archived on: Wed Sep 19 10:26:58 PDT 2012
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