[SDL] How to make SDL 2.0, iOS work together. (Game Center too)
BJ
brad at wildfire.com.au
Wed May 2 21:56:55 PDT 2012
If you need access to the application delegate, window, view or view controller here is how to do it.
Code:
#include "./sdl/src/video/uikit/SDL_uikitappDelegate.h"
#include "./sdl/src/video/uikit/SDL_uikitwindow.h"
SDL_uikitviewcontroller *gViewColtroller = NULL;
UIWindow *gWindow = NULL;
SDL_uikitopenglview *gView = NULL;
SDLUIKitDelegate *gApplicationDelegate = NULL;
void SetUIViewController(SDL_Window *aWindow)
{
SDL_WindowData *data = (SDL_WindowData *)aWindow->driverdata;
gViewColtroller = data->viewcontroller;
gWindow = data->uiwindow;
gView = data->view;
gApplicationDelegate = [SDLUIKitDelegate sharedAppDelegate];
}
Just pass in the window, that you have made. Your includes maybe different depending where you have placed the SDL library.
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