[SDL] MacOS X + SDL 1.2.15 = unresponsive keyboard?
Forest Hale
havoc at ghdigital.com
Wed Mar 7 22:42:55 PST 2012
I took a peek at the code you linked and could not draw solid conclusions from it without looking around more, but use of SDL_WaitEvent is something I'm not familiar with.
All the games I've written use SDL_PollEvent in a while loop, then update the graphics, then sleep for a certain amount of time (how much depending on the desired framerate and how much time has
passed since the previous frame).
Perhaps SDL_WaitEvent is being used incorrectly? I can't say, but that is my suspicion.
On 03/06/2012 02:49 PM, Atis wrote:
>
> Hi,
>
> I built your game on MacOSX and indeed it is unresponsive.
>
> The thing on MacOSX is that your SDL program must call either
> SDL_WaitEvent() or SDL_PollEvent() often to play nice with
> MacOSX's native event loops and what not.
>
> Somehow your game spends a lot of time between calls
> to SDL_WaitEvent() updating the screen (I think). If I comment
> out lprint() calls inside the move_ghouls() function -- lines 614, 615
> within play.c file -- then keyboard input becomes responsive.
>
> Atis
>
> Message: 3
> Date: Tue, 06 Mar 2012 11:26:34 -0800
> From: "H. Peter Anvin" <hpa at zytor.com>
> To: sdl at lists.libsdl.org
> Subject: [SDL] MacOS X + SDL 1.2.15 = unresponsive keyboard?
> Message-ID: <4F5664EA.60800 at zytor.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hello,
>
> A long time ago I wrote a very silly game which nevertheless got a bit
> of a cult following in my friend circle. As a result, I rewrote it in C
> using SDL several years ago. Recently I was asked if I could provide a
> MacOS X version; since I don't have a Mac handy I cross-compiled it on
> Linux using the darwinx toolchain for Fedora:
>
> http://fedoraproject.org/wiki/MinGW/CrossCompilerFramework
>
> Since then I have gotten the feedback that "everything works, except the
> keyboard is very unresponsive; it often takes four or five attempts to
> get the player icon to change direction."
>
> I am wondering if this is a known problem, or if there is something I am
> doing plain wrong. The game works as intended on Windows or Linux.
>
> Both binaries and source code are available at:
>
> http://www.zytor.com/pub/games/grv/
>
> -hpa
>
>
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--
LordHavoc
Author of DarkPlaces Quake1 engine - http://icculus.org/twilight/darkplaces
Co-designer of Nexuiz - http://alientrap.org/nexuiz
"War does not prove who is right, it proves who is left." - Unknown
"Any sufficiently advanced technology is indistinguishable from a rigged demo." - James Klass
"A game is a series of interesting choices." - Sid Meier
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