[SDL] JeZ+Lee's "TetriStory 2 100% A.I." - Super Project
JeZ-l-Lee
JessePalserMailingLists at GMail.com
Sat Mar 3 19:14:22 PST 2012
Official Link To The Official Post On The Official SDL Forum(for people in the mailing list):
http://forums.libsdl.org/viewtopic.php?t=7906
________________________________________________________________________
"TetriStory 2 100% A.I." - Alpha #4 - Windows(R)/Linux Dual Build:
http://tetristory.com/files/Alpha/TS2-WinLinux-Alpha4.zip
For ALL Windows(R) and ALL Linux desktops/notebooks/netbooks
( Linux requires: SDL 1.2/SDL_Mixer/SDL_Image/SDL_TTF(+dev libs), G++, OpenGL(R) )
UPDATED:
- Added preliminary "Story Mode"(single player).
- Added AI test mode(press [T] on title screen to enable it).
- Added new high score name input(keyboard/mouse & joystick).
- Added option to turn on/off drop shadow.
- Added Crisis+Mode game mode.
- Added pressing [UP] action(Off/Quick Drop/Smart Rotate/Drop & Drag).
- Added computer C.P.U. player with speed option.
- Added two player simultaneous play(keyboard and/or 1-2 USB joysticks).
- Added "Original Mode" original GameBoy music.
- Added digital sound effects.
- "Original Mode" (single player) completed.
- Game engine shell completed(everything but playing is finished).
________________________________________________________________________
More to come! I'll update this post as we progress with development...
[Image: http://tetristory.com/images/TS2-InGame-Large.png ]
------------------------
JeZ+Lee
JessePalser <AT> Gmail <DOT> com
16BitSoft(R)
Video Game Design Studio
www.16BitSoft.com
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