January 2012 Archives by thread
Starting: Sun Jan 1 00:08:51 PST 2012
Ending: Tue Jan 31 18:00:33 PST 2012
Messages: 486
- [SDL] Happy New Year!
Sam Lantinga
- [SDL] Faulty SDL_KEYDOWN events in SDL-1.3.0-6116 on OSX?
willywilly
- [SDL] A problem with mercurial of sdl-mixer
Rafał Mużyło
- [SDL] Beginner programmer needs help creating objects on-the-fly
Norbo11
- [SDL] Timeline for timestamps?
Mike Lawrence
- [SDL] Handling maximized windows using SDL
D B
- [SDL] Bug with X11_CreateWindowFrom
Mako_energy
- [SDL] sdl_surface ptch confusion
Omar Eshmawi
- [SDL] compiling with SDL_NO_COMPAT
Bob Pendleton
- [SDL] Adding a simple HTML page to Repository for SDL 1.2 / 2.0
Torsten Giebl
- [SDL] JeZ+Lee's "Checkers Genius 3"-Windows(R)/Linux...
JeZ-l-Lee
- [SDL] Segmentation fault in UpdateRect function
Jonathan Dearborn
- [SDL] Artefact on the render window ?
ireni
- [SDL] two sdl_image requests/suggestions
Vittorio Giovara
- [SDL] new SDL_image on MacOSX loads PNG different than earlier
Vittorio Giovara
- [SDL] ios project files
Vittorio Giovara
- [SDL] SDL_CreateWindow Memory Access Violation Error
mercurio7891
- [SDL] Custom Functions in SDL
R Manard
- [SDL] Segmentation fault when minimize window whit SDL 1.3
R Manard
- [SDL] Adding drop-down menus to SDL surface window?
R Manard
- [SDL] audio formats in sdl_mixer
R Manard
- [SDL] SDL: how to stop audio playback - not to pause it?
R Manard
- [SDL] SDL_Mixer crash on loading sounds
R Manard
- [SDL] Moving from sdl 1.2 to sdl 1.3
image28
- [SDL] sdl_mixer without native_mide
Vittorio Giovara
- [SDL] SDL 1.2 and satellite libs PRE-RELEASE
Sam Lantinga
- [SDL] SDL 1.3, OpenAL, and iOS = crash
braddabug2
- [SDL] Android: Center screen (2.3.3)
akr
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Bob Pendleton
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Sam Lantinga
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Jonathan Greig
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Bob Pendleton
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Pallav Nawani
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Vittorio Giovara
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Sam Lantinga
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Mason Wheeler
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Patrick Baggett
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Sam Lantinga
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Mason Wheeler
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Sam Lantinga
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Mason Wheeler
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Mike Shal
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Bob Pendleton
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Forest Hale
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Jonathan Dearborn
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Sam Lantinga
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Alex Barry
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Sam Lantinga
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Gabriel Jacobo
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Jared Maddox
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
RodrigoCard
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Lazy Foo'
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Brian Barnes
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Jared Maddox
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Lazy Foo'
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
PoV
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
Brian Barnes
- [SDL] SDL2 Graphics API, was Re: compiling with SDL_NO_COMPAT
PoV
- [SDL] Build error with Android ndk-build
Anders Feder
- [SDL] Problem with SDL_ttf on Android
Matveev Dmitry
- [SDL] Bug Fix Request - SDL 1.2.15
Jesse Palser
- [SDL] SDL sound subsystem: Pulse audio forks a process on Linux
louisdx
- [SDL] pragma pack again (32-bit Windows)
Dimiter 'malkia' Stanev
- [SDL] Possible =/== typo in SDL 1.2.15 prerelease code
Bl0ckeduser
- [SDL] Parent-child SDL_Window, WindowID and SDL_CreateWindowFrom
moreno
- [SDL] Is iOS SDL1.3 production-ready?
josebagar
- [SDL] Potentially nasty bug in surface blitting code
Tim Angus
- [SDL] Problems with Renderer Viewport.
RodrigoCard
- [SDL] iPhone SDL_image not working
VernJensen
- [SDL] SDL on android
Jeroen van Aart
- [SDL] Anyone using SDL_Image on iPhone?
VernJensen
- [SDL] API for accelerometer/gyroscope data
RodrigoCard
- [SDL] SDL.framework 1.3 for OSX
Nathan Coulson
- [SDL] SDL_image 1.2.11 RELEASED!
Sam Lantinga
- [SDL] SDL_mixer 1.2.12 RELEASED!
Sam Lantinga
- [SDL] SDL_net 1.2.8 RELEASED!
Sam Lantinga
- [SDL] SDL_ttf 2.0.11 RELEASED!
Sam Lantinga
- [SDL] Problems w/ SDL 1.3, and mouseButton events rev 6212
Nathan Coulson
- [SDL] How to sync passing data to callback function
praveen gupta
- [SDL] Build failure on r6220
Christopher Gautier
- [SDL] Errors in SDL_stdinc.h during make
Anisha Kaul
- [SDL] Compiling SDL 1.2.14 on Windows7
Manik Gupta
- [SDL] First frame white in OpenGL
James Haley
- [SDL] Windowmanager Segmentation Fault, when using SDL-1.3.0-6172 and higher
Nathan Coulson
- [SDL] Does SDL 1.3 support the force feedback in "native" mode on kernel 2.6.34?
Anisha Kaul
- [SDL] iPhone video modes
VernJensen
- [SDL] How to set iPhone to landscape mode with SDL 1.3?
VernJensen
- [SDL] Does SDL_GetWindowSize() work properly for iPhone?
VernJensen
- [SDL] SDL 1.2.15 PRERELEASE
Sam Lantinga
- [SDL] About focusing out of a fullscreen game (alt-tab or minimize)
Sylvain Brunerie
- [SDL] minor compile fix for Windows WDK 7.1 build
Dimiter 'malkia' Stanev
- [SDL] SDL_image 1.2.12 RELEASED!
Sam Lantinga
- [SDL] SDL 1.2.15 RELEASED!
Sam Lantinga
- [SDL] Error building SDL 1.3 for Android on OSX 10.7.2
surfslipstream
- [SDL] SDL Digest, Vol 61, Issue 69
Jared Maddox
- [SDL] SDL_SetRenderTarget()
Sam Lantinga
- [SDL] Terminate not called after SDL_SetVideoMode()?
InvisibleMan
- [SDL] Creating SDL2
Sam Lantinga
- [SDL] Nintendo DS Maintainer?
Sam Lantinga
- [SDL] Building libsdl with Android standalone toolchain
Anders Feder
- [SDL] SDL_mixer's playwave.exe linking error with SDL 1.2.15 on mingw32
Marcel Wysocki
- [SDL] Good Game Programming Books?
BenoitRen
- [SDL] Desktop (osx, windows, linux) and Mobile SDL (ios, webos, bbx, android, etc.)
Dimiter 'malkia' Stanev
- [SDL] "SIGABRT" when starting SDL demo on iPhone?
VernJensen
- [SDL] MinGW32 minor build patch
Kenneth Salerno
- [SDL] Building static libs for iPhone armv6 / armv7
VernJensen
- [SDL] Problems with linking the static satellite libs on OS X
Dominus
- [SDL] Game won't exit in iOS
braddabug2
- [SDL] Windowmanager Segmentation Fault, when using SDL-1.3.0-6172
jordirovira
- [SDL] SDL 2.0 in Mercurial
Sam Lantinga
- [SDL] Memory efficiency
tw3tye
- [SDL] testrendertarget is magenta on iOS
Sam Lantinga
- [SDL] 2D & 3D (was Good Game Programming Books?)
Rob Probin
- [SDL] SDL Bug
Ahmed Nematallah
- [SDL] SDL_config_minimal.h redefines size_t
tllgakk
- [SDL] The bug I sent about
Ahmed Nematallah
- [SDL] JeZ+Lee's "TetriStory 2 100% A.I." - Super Project...
JeZ-l-Lee
- [SDL] Support for OSX PPC with SDL 1.3/2.0
Stephen Anthony
Last message date:
Tue Jan 31 18:00:33 PST 2012
Archived on: Wed Sep 19 10:26:55 PDT 2012
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